Graffiti AR

Trevor McDonald and 2 OthersIsa Murray
Evan Johnston

By Evan, Isa, and Trevor

Graffiti for a digital age

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isa:

My team and I developed a AR Graffiti app allowing the user to spray virtual graffiti onto a horizontal plane. The app renders many points on an identified plane and daws a line connecting the points. Further, the app uses GPS data to render graffiti sprayed by other people. A feature that we are unable to add is a hierarchy of graffiti from different time periods. The app allows for people to communicate and express their feelings and beliefs in a way that is legal and easy.

trevor:

This is a server that lets people graffiti virtually through AR without any materials besides their phone. Have you ever thought, "That building would look really cool covered in color." Well now all you need is your smart phone and some imagination to see the world in a new light! IT can also help people practice their art and make people less likely to deface historical buildings in real life.

However, it is not supposed to be used to color private property like someone's house.

The app uses a spray can and when you press a button, you have now put your mark in the AR world. Using geotags, you can mark and see where things are and what other people have created. Now go out there and explore your artsy side!

evan:

graffitiAR is an app that allows you to graffiti the world without tarnishing the places you are using as a canvas.

in graffitiAR users can spray digital paint on the word (viewed through a cell phone), and geotag that graffiti so others can see it on their own devices.


this is usefull as it gives a means of self expression onto the world that does not carry the drawbacks that graffiti often does.

the project detects surfaces on your phone, and when you press a button, the phone knows where the wall is, and sprays digital graffiti.

right now we are using vuforiaAR for unity.

users use the phone as a spray can, or as a viewfinder to view others work.

Vision

Lalita Bellach and Kody White

You are not alone

You are never alone

Vision

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Lalita: 

An AR experience that transforms the NuVu space into a lonely and dark place. This project is expressing how some people may have felt during quarantine and the beginning of the pandemic.

The project consists of multiple distorted photographs placed around the room with a narrative describing the backstory for each photo. They will be placed on the ceiling, floors, and walls to give a sense that something isn't quite right while your peripheral vision will be blocked by the darkness around the user. This will most likely make the user feel lonely and a bit nervous based on the surroundings. However, Vision is supposed to make people realize that nobody is truly alone in this world and everyone has gone through tough times during the pandemic.

Zoe:

An AR experience in which the user can see photos and read about how they evoke some of the feelings felt during quarantine. The photos are placed all along the floor, ceiling, and walls, in an attempt to create an uncomfortable experience for the user. 

Not everyone experienced quarantine the same way. This virtual exhibit hopes to widen peoples views and share some of the emotions felt during this time. The photos included in this exhibit show loneliness, boredom, sadness, and isolation, and the voice-over reads short stories that relate to each of the photos. 

To see this exhibit, the user should wear a google cardboard. The cardboard will let them see where the art is placed in AR, and let them walk over to it to examine it closely. As the user approaches a photo, the short piece of writing would be heard. they would stand, looking at the photo, and listening to the voice-over. The user would then continue to move to each photo, hearing their stories and thinking about what each piece of writing means. This project is for anyone who wants to know what someone else felt like over the past 6 months. If someone has felt like they've had the best time in quarantine, then listening and seeing this experience may open their mind to other people's more negative feelings.

Studio Brief

Keenan Gray

Light bulbs burn out rooms are rearranged, a coffee shop goes out of business,  or a grassy field becomes a strip mall. The world around us changes rapidly. 

Disappearing Spaces is a studio about time, change, and memory. Inspired by painting, photography, and documentary film, students will record their surroundings in order to understand change.  What feels relevant now but may lose meaning over time?  What stands out as necessary to preserve and share with future generations.  

Using an approach similar to investigative journalism and documentary filmmaking, students will explore photogrammetry as a storytelling technique to tell an intentional story about their chosen subjects.  Students might investigate and document a news story, augmented with digital models, or create a virtual exhibit about a piece of tech from the age of Covid.  

THE PRESENTATION POST

This post's privacy is set to Everyone. This post showcases your final design by telling the comprehensive story of how your idea was born, developed, and manifested. The arc of the story should encompass the, How of your project in a compelling narrative. It showcases your design process including your brainstorming, each of your iterations, and your final prototype. It allows the viewer to delve deeply into your process.

  • Every Slide should have a Title and Caption.
    The body of this post is The Brief. You should include a version of the Brief for each collaborator in the project.
  • This post will be used in your review presentation at the end of the session.

You are encouraged to make your narrative as compelling as possible. All of the content below should be included, but if you would like to rearrange the material in order to tell your story differently, work with your coach.


INTRODUCTION PORTION

Your presentation is a narrative, and the introduction sets up the scene for that story. Here you introduce the project, say why it is important, and summarize what you did.

TITLE WITH TAGLINE: This slides shows a crisp, clear final image and the title of your project. with a pithy blurb describing the project. The image, name, and tagline should draw a viewer in. 

Examples:

  • The Fruit - A line following, light tracking robot
  • Segmented Vehicle - A vehicle that conforms to the landscape
  • Cacoon - Wearable sculpture exploring the concept of transformation and death

EVOCATIVE  IMAGE: This is a single image that shows a clear image that evokes the soul of your project. This image helps set up the why in a compelling way, sets the stage for your narrative, and will help frame the entire presentation. The caption of this slide (set with the Edit Captions button when editing your post) should discuss the context of your project. No Text on the slide.

THESIS STATEMENT: This is a TEXT ONLY slide for which briefly describes the Soul and Body of your project. You can use the project description from your Brief or write something new. This statement ties together your narrative.

Examples:

  • The Cocoon:  A wearable sculpture that explores the concept of transformations and death. The Cocoon explores the spiritual journey beyond the human experience; what it means to be human, how wonder effects us, and the concept of what happens after death.
  • Body Accordion: A musical prosthetic that translates the wearer’s body movements into a dynamic multimedia performance. The Body Accordion converts flex sensor input to sound through Arduino, MaxMSP, and Ableton Live. 
  • Seed to Soup Animation: A whimsical animation about the slow food movement. Seed to Soup showcases a holistic method of cooking. From garden, to kitchen, to dinner table.
  • Antlers: A wearable sculpture inspired by antlers found in the deer and antelope family. "Antlers" explores the comparison between armor and attraction. 

PROCESS PORTION

The Process Portion of your presentation tells the story of how you iteratively developed your project. Somewhere in that story you should include conceptual and technical precedents that guided you at each stage as well as brainstorming and process sketches and clear photo booth imagery for 3-4 stages of your process.

This portion is made up of three types of slides repeated 3-4 times. Each iteration in your process should include:

  • PRECEDENTS:  Precedents are any projects that inspired you creatively or gave you technical guidance. These can include conceptual precedents and technical precedents. No Text.
  • SKETCHES/SKETCH CONCEPT DIAGRAMS: These slides show your generative ideas in sketch form. These should clean, clear drawings. A sketch should show a clear idea. Do not simply scan a messy sketchbook page and expect that people will understand. If you do not have a clear concept or working sketches it is fine to make them after the fact. No Text.
  • PROTOTYPE IMAGES:  These are actual images of the prototypes  you documented in your daily posts. These images illustrate your design decisions and how your project changed at each step. No Text.

FINAL PORTION

The Final stage of your presentation is the resolution of your narrative and shows your completed work. The use diagram shows how your project works and the construction diagram shows how it is assembled. Final photos show the project both in action and at rest. The imagery captures your final built design.

USE DIAGRAM: A diagram showing some aspect of the functionality. These can include:

  • How one uses or interacts with the project
  • The overall behavior of the project over time
  • For a complex interactive project, this can be a clear diagram of the software behavior

MECHANICAL DIAGRAM:  A diagram offering insight on how the project is put together and functions technically.

  • Ideally, this will be an exploded axonometric
  • At minimum this can be a labeled disassembled photo  

ELECTRONICS or OTHER DIAGRAM: Additional diagrams showing some important aspect of your design. 

IMAGERY: The last slides should have an images of the final project. These images should be taken in the photo booth, cropped, and adjusted for contrast, brightness, etc. Images should include:

  • An image of the project in use (taken in the booth or at large). This should include a human interacting with the project.
  • Images of project alone. Include at least one overall image and one detail image.
  • You can also use an image In-Use. 
  • Consider using a GIF to show how the project works. 

 

Evoking travel

Siena Jekel and Will Fosnot

brief v1

Evan Johnston and Evan Johnston

graffitiAR is an app that allows you to graffiti the world without tarnishing the places you are using as a canvas.

in graffitiAR users can spray digital paint on the word (viewed through a cell phone), and geotag that graffiti so others can see it on their own devices.


this is usefull as it gives a means of self expression onto the world that does not carry the drawbacks that graffiti often does.

the project detects surfaces on your phone, and when you press a button, the phone knows where the wall is, and sprays digital graffiti.

right now we are using vuforiaAR for unity.

users use the phone as a spray can, or as a viewfinder to view others work.

Brief

Trevor McDonald and Trevor McDonald

This is a server that lets people graffiti virtually through AR without any materials besides their phone. Have you ever thought, "That building would look really cool covered in color." Well now all you need is your smart phone and some imagination to see the world in a new light! IT can also help people practice their art and make people less likely to deface historical buildings in real life.

However, it is not supposed to be used to color private property like someone's house.

The app uses a spray can and when you press a button, you have now put your mark in the AR world. Using geotags, you can mark and see where things are and what other people have created. Now go out there and explore your artsy side!

Brief, Isa

Isa Murray and Isa Murray

My team and I developed a AR Graffiti app allowing the user to spray virtual graffiti onto a horizontal plane. The app renders many points on an identified plane and daws a line connecting the points. Further, the app uses GPS data to render graffiti sprayed by other people. A feature that we are unable to add is a hierarchy of graffiti from different time periods. The app allows for people to communicate and express their feelings and beliefs in a way that is legal and easy.

Precedents

Saba Ghole

Precedents


What is a Precedent?

A precedent is a project done in the real world that can be used to help explain some of the ideas that will be covered in the studio or project. Students should locate and critically evaluate precedents and demonstrate how the content of the relate to their projects. 

Precedents generally fall into a number of categories - conceptual, aspirational, and comparable. 

  • Conceptual precedents explore ideas related to the  studio through critical analysis  of a wide range of largely art-based projects. 
  • Aspirational precedents look at cutting-edge or futurist implementation of technology as related to the studio topic. 
  • Comparable precedents look at nascent or current projects, often in the marketplace, that relate to the theme of the studio at a design and technological level that students can reasonably achieve within the course of the Studio. 

Through a critical analysis and melding of these categories, students can develop ideas for creative and technical innovations based on an expansive understanding of the theme.

What Makes a Good Precedent?

  • Meaningful
    • Provides a rich social, historical or cultural context
    • Highlight examples of current relevant projects
  • Inspiring & Exciting
    • Shows a novel approach
    • Shows a novel design solution
    • Exposes students to concepts, projects, and research that they are unaware of.
    • Helps generate conversation about the studio topic early in the research and brainstorming process.
  • Focused
    • Shows a novel technical, functional, or mechanical application
    • Shows a conceptual application
  • Guiding
    • Shows students options, avenues, and principles at any point during the design process.  Precedents are useful throughout the studio, not just at the beginning.

Posting Precedents

A precedent can be a video or a series of images. Image posts should have a Title and Caption on every slide.

Every Precedent should include the following in the body of the post:

  • The name of the project/device/object/installation/book etc and the name of the creator.
  • A source link to the original content.
  • A reason why the precedent is  it is applicable to the project.
  • Analysis (if appropriate) of the precedent. This can be technical or conceptual. 

Examples

Please see examples below.

Studio & Academics

Zoom Room Information

Studio Chartreuse

952 6318 5678    

nuvupass

Schedule 

Time Commitment 

This Global studio will take place over three weeks, including a pre-studio activity before the course begins. All student participants should be prepared to commit about 15 hours each week over the three week time period. Each week, you will meet synchronously with your instructor for 8-12 hours, and you will work independently for the other 3-5 hours each week.

Schedule 

Studio Schedule
Pre-Studio
  • Assignment 00 | Software Installation
  • Assignment 01 | Recording Change
Week 1
  • Assignment 02 | Time Capsules
  • Assignment 03 | Narrative Brainstorming
  • Photogrammetry First Pass
Week 2
  • Assignment 03 | Precedent Analysis
  • Assignment 04 | Mood + Theming
  • Assignment 05 | Story Feedback 
  • Photogrammetry Challenge | Soft Object
  • Photogrammetry Challenge | Still Life
Week 3
  • Assignment 06 | Iteration and development
  • Assignment 07 | Feedback + Critique
  • Assignment 08 | Exhibit Finals