2021-22 Highlights
Hunter | Spring
Babel is a multiplayer collaborative game that lets players work together to build up a tower using a wide range of pieces. The game represents the relationship of communicating with others who don't speak the same language. The goal when playing the game is to build as tall of a tower as possible, which represents the level of communication you are able to achieve.
Babel
This project uses several bots and their interactions to represent the journey of someone who's secret has been shared and the feeling of void that can cause. Each bot uses an ultrasonic sensor and leds to represent the interactions in this story.
To Confide or Not to Confide
Invasion is a two-player competitive game following the story of an alien and an astronaut. The astronaut must complete several challenges and tasks on their ship while the alien tries to stop them. The challenges and tasks are based on abstractions of several negative emotions.
Invasion
Eco Stilt House is an interactive model of future housing. The model responds to challenges created by rising sea levels, and allows for a more self-sustaining lifestyle. Floor layouts can be customized by whoever uses the model to fit their own personal preferences, then AR can be used to bring the model to life.
Eco Stilt House
Into De-Forest is an adventure-style game in which the main character explores the amazon rainforest in search of a mystical treasure. The player must traverse the forest while keeping the health of the environment in mind.
Into De-Forest
Tileform is a collaborative resource management game about overcoming differences while building a sustainable community. Each player has different goals they must complete to win. This simulates the potential collaboration, competition, and conflict that arises when stakeholders have varying motivations. Playing this game should create conversations about the complex relationships and power dynamics between communities, companies, and governments as they work together to address climate change.
Tileform
This project aims to make attendance data more visible to everyone. By drawing attention to each studio's average attendance each week, it will make all students consider the effect inconsistent attendance has on them. It will also make it easier for coaches to see how much time students spend in studios. It includes several different visualizations to show attendance over time, per studio, and a weekly overview of all attendance that would serve as a sort of scoreboard.
presenceViz
Choices is a psychological experiment which looks for patterns in human behavior and compares them to patterns in the behavior of computers. Users are asked to complete a series of simple tasks, choosing one of nine colored squares for example. The computer then completes the same tasks and the data is compared and visualized with a series of graphs.
Choices
Summary
What were two things you learned while working on these projects?
Collaboration, Concept Development
Of the mediums you used in these projects (ceramics, robotics, coding, etc.) what was your favorite to work with and why?
Programming, because of the amount of potential things you can do with it
Summary
What was the most exciting part of working on these projects?
Finally understanding a skill that I had been working on for the whole studio
What was the most challenging?
Working efficiently / prioritization