Civil Sickness
Silvia and Ben
Explore the world of Civil Sickness in the all-new mystery platformer. Enter the house and run from room to room gathering food, avoiding rat traps, and jumping from platforms and shelves. Meet friends and foes along the way, gathering information about the world surrounding you.
Game Research and Inspiration
Surface Story
Main Theme/Moral
Main Character
Environment
Clues (Significant Objects and Characters)
Problem: Plague
The main character is a rat who lives near a house and takes food from it which infects the people living there.
The main game takes place in a house, both in the rooms and in the walls.
(1) Dog in the wall
(3) Food
(2) Symptoms of the diseases
(4) Rat traps
Hidden Story
Corporations are knowingly polluting,
which has effects of people's health especially people who can't do anything about it.
The setting is Earth, specifically Bakersfield, California
(1) Clue that you are hurting people
(3) Resources produced
(2) Smog
(4) Climate sanctions
Cause: Infected rat
Effect: The people are dying leaving the rats without food
Problem: Climate change
Cause:
Corporations
Effect: Everyone dying
Allegory Map
Building Skills and Brainstorming
Inner Wall Scene
Sketch
PHYSICAL Collage
Visual Inspiration Image
Visual Inspiration Image
Color Pallette
Mood: Creepy | Setting: Inside wall
Kitchen Scene Concept
DIGITAL Collage
Sketch
PHYSICAL Collage
Inspiration Image
Inspiration Image
Color Pallette
Mood: tense | Setting: a human's kitchen
Character design
Asset Evolution
Iteration
Final Image
Game Play Diagram
Scene 1: Nest
Scene 2: Outside of house
Scene 3: Inner Wall
Scene 4: Kitchen
Losing Resources
Gaining Resources
Avoid death
Collect the sugar and find secret room
Collect the bean and enter the house
Start at home
Permanently store food
Scene 5: Dog Wall
Meet Spider
Collect Cheese
Meet the Dog
Collect the crumb
Scene 6: Living Room
Learning about the world
Game Play Highlight
Talking with the dog
Explore the world of Civil Sickness in the all-new mystery platformer. Enter the house and run from room to room gathering food, avoiding rat traps, and jumping from platforms and shelves. Meet friends and foes along the way, gathering information about the world surrounding you.
By playing through the game you discover that the sickness of the house is stemming from you. The allegory is between human - caused air pollution and a fabricated pandemic/ plague that is infecting humans in the area. The rat is the equivalent of real-world CEOs and owners who perpetrate and allow for pollution of the environment to continue. The game also shows the predicament of how the production of many necessary products creates pollution by having the rat bring food that it is finding in the home back to its nest for its family. Its children's survival depends on the food but at the same time, it hurts the humans living in their house, depleting the food, and eventually leading to everyone's death. The game shows how precarious a situation the production of resources is but still how much it needs to be fixed because of the pollution being caused.
Within the actual game, while playing as the rat you see a human in one of the first few rooms but after going deeper into the house you discover a dead man who died due to the disease the rat carries. The player can also find a somewhat secret room in which a dog sticks its head through the wall and tells you more about the world. In the potential final version of the game, there is an option the leave the area in which the house is located, saving the humans and stopping the disease, or in the case of the allegory air pollution.