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3D modeling
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Physical fabrication
Creature count is a bird identifying AI which we will use to get more people interested in bird watching. The reason that we ended up choosing birds was because in Boston there are many different species of birds that migrate in and out so having a camera watching at all time will help make sure that you don't miss any birds. In this project we used an ESP32 camera inside of a case so that it could be outside for long amounts of time to help people enjoy the feeling of being in nature even when they can't go outside themself. It does this by using a yoloV8 bird identifying program that will upload identified images to a website The goal of this project is to be a demo of a camera that could be implemented in peoples backyards and could be put next to a bird feeder to watch it at all times. This can also get people more excited to be outside by showing them what they could do outside, inside to possible help people to being more comfortable outside.
During the Creature count studio I feel as though I have grown in many different ways but some of the biggest ones were me getting better and both 3d modeling and physical fabrication while also learning how to collaborate better. On the side of 3d modeling I feel that during Creature count I did very well at learning how to 3d model better even though I already knew how to do the basics by learning how to make sure objects are to scale. I have also practiced a lot of physical fabrication by making different prototypes of my project before I got to my final idea with the 3d-printed items assembled. My main focus when prototyping was making sure that the prototypes were scaled correctly, and I also spent a lot of time working on making sure that after everything fit there wouldn't be to much empty space. We also had to think about the limitations of our data set and making sure that we tested it on birds that were in the data set