Final

Justin Calka and 2 OthersGabriel Fields
Daniel Bassett
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All of the current models offered in stores for the Swegway are only capable of traveling on a flat surface, such as a sidewalk.  These products are not able to handle even the smallest of bumps.  We have fixed this problem by designing, and making, the Rugged Two-Wheel, a transportation option that can handle challenging environments.  The major changes that we made were to the shape of the body and the type of wheel.  Our product is as simple and easy to use as the Swegway, but it vastly improves handling on different terrain.  There have been multiple reports of people falling off of their Swegways when not on a smooth road; our product ensures users that they will stay in control, even when the riding gets rough.  

We set out to change the fact that the common person could not ride a Swegway over uneven areas.  Even the slightest hazards could send the passenger flying off of the product.  When we designed the Rugged Two-Wheel, we wanted to put the rider in the position of power.  We did not want sticks or cracks in the road to be able to dictate the direction in which the rider traveled.  Our vehicle has two, ten-inch diameter wheels to handle all terrain.  Its body is also designed to travel over unforeseen obstacles.  Underneath the foot stand, the body slants down to a smaller flat piece on the bottom.  This angle allows the Rugged Two-Wheel to not get caught up on objects beneath it; instead, they just slide through.  We used accelerometers to control speed and direction.  All the rider has to do is to lean in the direction they want to go.  To turn, the person has to put one foot in the forward position and the other in the backward position, so the wheels spin in opposite directions.  Our project went relatively smoothly.  We started off with a strong idea, and did not have to change much after making the initial plans.  The hardest thing for us to accomplish was the electronics.  We used an Arduino and motor controller to make the motors work.  We did not know very much coding, so we had to learn as we went.  The wheels were also a little tricky.  It was hard to get them perfect, but eventually we were satisfied.