End of Studio Reflection

End of Studio Reflection

Coffy lessig

Collaborate

Engage and persist

Iteration

Project Paragraph

Growth Paragraph

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Concept Development



An element that we believe makes a lot of events successful is the longevity of the event. Aside from common interest, if everyone has something to take away to remember from the event, the impact of the event will be greater. Our interactive scavenger hunt aims to add play to the event. Throughout the event, there will be a series of mini-tables that each contain their own collectible object and a plaque of a prominent LGBTQ figure. The object is connected to what the LGBTQ figure does. The participants collect these collectibles and can combine them together to make a take-home souvenir. This allows people to creatively express themselves while learning LGBTQ history. It also gives each individual a souvenir to remember their experiences.


This project i started off doing reserch which was a bit of a challange for me because i had been doing daily reserch all of last studio so continuing that right away without a break burnt me out alot. It was hard to push through that and to sort through and compile the data. It felt like with so much data it was impossible to sort through any of it. I did get a few things out of the reserch, I was able to make bios and get different photos and info on some of the people were focused on. i was able to swith what i was doing a bit midway through and that was very helpful for me to get reinvested in the project and got to modify the models and then lazer cut the final tables. I also did some of the wiring for our electronics, which helped the studio feel alot less overwhelming and well rounded for me.


Reflection on the event: Trinkets were successful. The interaction with the electronics could have been more successful with users pressing a big red button. Adding more interaction to prolong the engagement with the project could have been great too. Overall I thought the vibe of the event was spectacular and people had fun.

In research, focused on the different figures

-Was challenging

-Felt burnt out

-Found info but “everything blends together” – more research doesnt feel helpful

-Sorting and compiling info

-So much info that “trying to do anything with any of it is impossible”

-Took a break and then could compile some of the info

-In the future, would try not to do all of this at once. Try to do other things along the way. Doing too much of the same stuff becomes overwhelming.


In prototyping, laser cut tables out of wood, edited models