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Concept Development

"its honestly really true if you just think about it a little, like its actually pretty obvious you just have to know about it and then it all starts making sense" first presents itself as a creative game that pits the players in the role of a conspiracy theorist. Players may notice a series of prompts on the board that seem "off", and lifting up the pages creates "evidence" for an "actual" conspiracy theory (within the bounds of the game). Unfortunately, solving this puzzle only gives players cryptic symbolism that intentionally leads them nowhere. If they are continuing the character, they may try to figure out what the symbols (that literally tell them that the conspiracy leads nowhere) mean within the bounds of the game, but if they step out of the character, they realize that continuing to try and solve a fruitless problem will only bring them frustration.

While our project did achieve its initial goal, our later plans fell short as a result of burnout and a different "initial" scope. We're used to keeping scope on the smaller side, so when we had enough time to create an entirely new subsection of our project, we shied away from increasing our scope in a different direction in favor of expanding the scope of our initial idea, resulting in the need to create something we didn't have full motivation to create. This was a uniquely valuable experience in the importance of scope direction.