Growth stuff

Wyatt Gold

Habit of Mind

Engage & Persist

Physical Fabrication

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Material Exploration

Claw Control is an entertaining puzzle game, using the mechanics of the widely known grabber arm game. We are making something exciting for all ages. Using buttons, control your crane and pick up the correct pieces, make sure not to collect the others! The claw is using hydraulics to open and close the clamps, and dowels are being used as levers to move the crane on the X & Y axis. There are slots embedded into the "chamber", you will need to grab shapes that will fit into their respective slots as quickly and precisely as possible. The twist is that the arm's controller cannot see what and where the claw is. Another player who can see everything must guide the other through. This puzzle brings people together and requires teamwork to complete.

In this studio, my main goal was to improve my physical fabrication. I have noticed that I spend a lot of time on my Lo-fi prototypes and I thought I should be able to make these faster, I would say I've succeeded in some ways. I still took time, but by the end of the studio, I was faster then the start. having an absent partner put pressure on me to keep pumping out iterations because I was working by myself, and my early prototypes were rough. Another reason I improved my speed was because the amount of trial and error I had to go through, everything I did I had to do at least 3 times. I hope that my newfound skill of physical fabrication will help me in the future, speeding me along for more prototyping. I also think that I am better at handling cardboard properly, using etching and perferation on the laser cutter.