Today I focused on how to develop the characters in the game, here are a few examples of what I've been working on: I have figured out how to create a functional first person character, along with finding a way to create a gun that actually shoots and causes damage. Additionally I found a good AI for the enemies from the physics platformer kit( Axel found good assets for the enemies). Then I also tried to get the gun to fit in the hitbox of the player to prevent the gun from going through walls(still working on it though).
I also had a lot of help from the instructors in doing all this.
Unfortunatly due to bugs in the game I'm not able to post any good example pictures.