Our main goal for the game is to teach Kenyan and Indian children simple and easy financial techniques that they can apply to their own lives. The concepts we are presenting virtually force children to learn how to earn a profit, save money efficiently, and record their data in order to grow as an entrepreneur in a fun and creative way. The player’s goal is to evolve their “kiosk” into a powerful money-making resource. In order to win, players must learn how to budget and spend money wisely based on market value and customer demand.
Starting the game was somewhat difficult for our group. We brainstormed a lot of different ideas but all of them did not seem fun. We played the lemonade stand game and ideas sparked. We wanted to have a market type thing where the player could choose the price to sell their produce at and choose which produce to sell. Krazy Kiosk essentially was very similar to the Lemonade Stand game. Lemonade Stand game followed a person for one week who's selling lemonade at a homemade stand. The game presents the player with charts of their gains and losses. The one goal of the game: make a profit. That is what we wanted our game to be most like, though we didn't want the one goal to be: make a profit. So, as a result, we decided the players goal will be to send their children to college, but behind the scenes, their real goal is to, well, make a profit.
We started off by creating many sketches of what our game would look like. We reasearched which foods were typical for either Kenya or Inida. We looked up prices that would be considered reasonable in these countries. We looked up what kind of delicasesy the have in their countries that could be sold for more. Our group drew out different types of Kiosks for each of the countries. For example, in Kenya the kiosk started off more as a small cart but in India it started off as a rug on the floor. Our group had to go through many cirtical decsion making like how much money would the player have at the start of the game, how many produce can they purchase, is there a limit to how much they can sell the produce for. All of these decsions had to be made before we started creating our demo.
Balsamaq and Photoshop were our main two resources throughout the demo making process. While both are extremely frustrating, we managed to get the job done. Balsamaq is the software we used to physically create the game demo, while Photoshop was used to create all of the graphic designs. We stuggled with the issues of sending our work to one another over Balsamaq because of resourse folders. All of these programs were new to use so creating these games was not our only issue. The 4-week process of this game was more than frustrating to say the least, but the three of us remained calm and worked together which was a key component to getting our game demo done.