READ THIS (really)
"Play to Protest" is one of the most unusual studios in NuVu's history. We don't have blinking lights or moving machines. We DO have critical thinking, way more than most studios. For your brief and presentations to stand out, you MUST write them to reflect what makes this studio special.
1) The Brief
In your paragraphs, describe the theme of your game (probably one sentence). Explain the content (for example: "cops vs. protesters in a Chilean student riot"), the mechanics (for example: "Singing songs, with a judge rating your performance") and how the mechanics relate/reflect to the theme. You do not need to explain every single mechanic; choose 2-3 that you think most relate/reflect the theme (and explain why).
Please revise your brief tonight. The writing coach's advice is more important than anything I just wrote here; if you're not sure how to combine her advice, and this advice, follow her advice.
2) The Presentation
The presentation should similarly emphasize theme, content, mechanics, and mechanics as they relate/reflect to the theme.
We are making the following changes:
- Instead of a "Context Image" slide, create a slide describing your THEME (with an image)
- Instead of a "Problem/Solution or Thesis" slide, create a slide describing your CONTENT (with an image)
- Instead of 1 "Functional Diagram" slide, create 2-3 MECHANICS slides AS THEY RELATE TO THE THEME (each with an image)
- Your "Final Images" slide should be at the end of the presentation (not the middle)
Create a draft of your presentation tonight. Please work with your partners in this; maybe divide up the slides and re-combine them.
I can 1000% guarantee that everyone will be EXTREMELY interested in how your mechanics reflect the theme. Stress this above all else!