Runch Monster to Deadmau5

Runch Monster to Deadmau5

Saba Ghole


Design-Build Team: Angelo Cabral, Garret Ekpunobi, Max Penzel, and Stephen Phillips Back in freshmen year, Stephen and I created a character called the Runch Monster. He is a giant blob that likes to eat everything and everyone. When we were brainstorming ideas about a robot, we decided that the Runch Monster would be a perfect fit to be a robot. As time went on, we decided to make the Runch Monster moon walk. Later in the week, we found out that the moon walk would not work and as a joke we wanted the robot to just spin around and flash a lot of lights. As we were developing new concepts, we seriously took the joke into consideration and actually planned out moves and a light show. Later as we were building the Runch Monster, we noticed that the robot began diverging from the look of the Runch Monster and that it was looking more and more like Deadmau5. The end product turned out to be completely different than we originally imagined because initially we had a moon-walking Runch Monster, and we ended up with Deadmau5, a robot that dances around and is synchronized with a light show. Other than spinning its head, our robots dancing is mainly done with its three legs. Each leg has a set position for lying flat on the ground, standing at about a 45 degree angle, and standing straight up at a 90 degree angle. By combining different positions on different legs, it is able to perform a wide array of dance moves. During its dance performance, its main moves will be The Up and Down, The Circular Worm and the Dagger. In the Up and Down dance, it goes from the ground, to standing, to standing up straight, then back to standing, and finally goes to the ground. The Circular Worm is performed by having two legs straight up while the third is in the standing position. The legs in the standing position switch around going in a circle so that the robot is rotating in a circle. Finally, the Dagger consists of the robot going from the ground to the standing position quickly. The dance will be set to the song Strobe by Deadmau5. Our robot has four servos: one at the top of each of the three legs and one under the head. The leg servos make the leg move back and forth to change the height of the robot, and the head servo makes the head rotate from side to side. Like the other groups, the movements were programmed using Arduino and the accompanying software. To program the movements, each leg had three set angles, as mentioned above. We set different combinations of those angles to program different dances for the robot. For the LED lights in the robot, a different set of code had to be used. To program them, we programmed different combinations of different lights being on and off, mainly by the groupings of red and blue lights. For our robot we had a few ideas for it. Our first idea was to have the robot moonwalk. The problem with that is that it was going to take about a month of work and programming , so we decided to make a three-legged robot that resembles the Deadmou5 logo. The Robot is appropriately named Deadmou5. The physical design of the robot is based on the Deadmou5 logo. The three legs are what we believe are needed for the robot to remain in balance at the fast speeds we desired for it's movements. We used a head of a trashcan for the head and other basic materials for the rest of the robot. The lights are spread out over the robot to give it a glow feeling. Our robot is pretty much happy all the time. How can it not be, listening to strobe all the time, and daggering? What we would have done differently: I think that if goals had been realistically assessed, the original idea might have been scrapped sooner, and that would have given us more time to work on the concept we ended up working on. This would have allowed us to make more intricate dances and do more with the L.E.D's. We also would not have been pressed for time in the final day, as we rushed to get all the lights connected and working. I think the overall design of the robot is about as good as it could be. We learned what could go wrong by making the prototype and perfected our design in the final product. By Angelo Cabral