Our project is an interactive video game designed to get people to exercise more. Riding a bike on a trainer stand, the user will watch a screen where their pedaling speed effects the speed of an avatar in the game who is being chased by a bear.
The problem we were trying to solve was that riding an exercise bike indoors is not very fun - the rider feels unmotivated and unsatisfied - so we wanted to add some entertainment. We created a game where the user is being chased by a bear, and the goal is to out run the bear by biking on an exercise bike or a bike with a trainer stand. We thought that this game would be helpful because although biking outside is fun and interesting, indoor biking is not. This goal is that this game would motivate the rider to bike and to bike fast so that the bear would not catch them. If we had more time, there would also be lots of different bears so that the rider would come back to the game to play against the new bears. To design what would be in the game we used Gamemaker, and we used Processing to add the code and to connect it to the hardware. We used an Arduino, a magnet sensor, and a magnet to find how fast the rider is biking.