Day 2

Eli Levitt
1 / 3

Today our group mainly worked on the plot. We ended up changing our plot completely four or five times. We also figured out a sort of division of labor. Chris is working more on game mechanics, Axel on game design, and I am working on the plot line. We also worked a little bit more on Unity. Axel figured out that the only way to create rooms was to put a whole bunch of different boxes close together, Chris figured out how to turn a rd person shooter game into a 1st person shooter, and I rewrote our storyline several times. We also looked at some free assets we might use. There were some free boxes we might use, a cyborg (picture in story post) and a free first person shooter setup asset that turned out to be a scam. There are some more that Alex posted in the Resources tab. 

Story

Eli Levitt
1 / 2

    You are a scientist at a military base researching human enhancements (think cyborg) for soldiers. You had just completed the final designs and were about to test them, when your base was attacked by a terrorist group that wants to use the plans to create an army and take over the world. They have taken the plans for the cyborg and killed your co-workers. The plans are scattered, with pieces in several different places. Luckily, you left a hidden self destruct button in the plans in case something went wrong, but you can't remember where it was. You must find the plans and remember the loophole before your enemies have a chance to build the cyborg and create an almost unstoppable soldier. 

Game mechanics: We will have several different levels, and two mini-bosses, along with one main boss who will be the actual cyborg. Each place that has part of the plans will be a level. 

Day 1

Eli Levitt
1 / 1

Today we learned a bit about how to use Unity and began brainstorming. We spent the morning downloading software and playing around with Unity. After lunch, we talked about what makes something science fiction and split into groups. Our group decided to do a sort of pre-apocalyptic world where the player's actions end up causing the apocalypse. It is set in a world where all energy relies on the sun in some way. However, the sun has become a white dwarf and the planet is now suffering from a full blown energy crisis. 

Today

Christopher Kitchen

Today, we all learned a bi about the unity web player interface. We also dicussed the storyline of our game in our group.This is our plan so far:

You start on an isolated planet that has been colonized by humans, and is ruled by a corrupt dictator. The planet has mainly relied on solar power for energy. Unfortunatly the planet's sun has burned out into a white dwarf resulting in an energy crisis. While the middle classes fought over what little energy is left, the dictator has been hoarding nuclear power. The player must over throw the dictator using a special electric gun powered by the batterys dropped by the robot gaurds in the dictators mashion.