presentation

Daniel Fan

Brief

Max Ingersoll and Nina Cragg

The Hoberman Chair is a piece of furniture that transforms between two phases, a lounge chair and a space-efficient table. The chair uses the three-dimensional scissor mechanism invented by Chuck Hoberman, and popularized in the Hoberman Sphere, to expand and contract in three dimensions. The elegant and mesmerizing motion of the petal shaped pieces gives the user the impression of a flower blooming.

The table is formed when the outer segments meet together in the closed phase, and the piece sits parallel to the ground. In this phase, the legs are also oriented with a support that holds the table upright.

The chair is formed when the mechanism is opened, achieved by pulling outwards on the table. In this stage, the segments open up into a ring. The piece is then tipped onto its side, and rests on the edge of two of the four legs. Elastic string is weaved in the area inside the ring, forming a seat for the user.

Precedents

Saba Ghole and Andrew Todd Marcus

Precedents


What is a Precedent?

A precedent is a project done in the real world that can be used to help explain some of the ideas that will be covered in the studio or project. Students should locate and critically evaluate precedents and demonstrate how the content of the relate to their projects. 

Precedents generally fall into a number of categories - conceptual, aspirational, and comparable. 

  • Conceptual precedents explore ideas related to the  studio through critical analysis  of a wide range of largely art-based projects. 
  • Aspirational precedents look at cutting-edge or futurist implementation of technology as related to the studio topic. 
  • Comparable precedents look at nascent or current projects, often in the marketplace, that relate to the theme of the studio at a design and technological level that students can reasonably achieve within the course of the Studio. 

Through a critical analysis and melding of these categories, students can develop ideas for creative and technical innovations based on an expansive understanding of the theme.

What Makes a Good Precedent?

  • Meaningful
    • Provides a rich social, historical or cultural context
    • Highlight examples of current relevant projects
  • Inspiring & Exciting
    • Shows a novel approach
    • Shows a novel design solution
    • Exposes students to concepts, projects, and research that they are unaware of.
    • Helps generate conversation about the studio topic early in the research and brainstorming process.
  • Focused
    • Shows a novel technical, functional, or mechanical application
    • Shows a conceptual application
  • Guiding
    • Shows students options, avenues, and principles at any point during the design process.  Precedents are useful throughout the studio, not just at the beginning.

Posting Precedents

A precedent can be a video or a series of images. Image posts should have a Title and Caption on every slide.

Every Precedent should include the following in the body of the post:

  • The name of the project/device/object/installation/book etc and the name of the creator.
  • A source link to the original content.
  • A reason why the precedent is  it is applicable to the project.
  • Analysis (if appropriate) of the precedent. This can be technical or conceptual. 

Examples

Please see examples below.

youth activism

Jiyoo Jye

https://www.nytimes.com/2018/03/05/us/student-protest-movements.html

"As a 17-year-old, I really don’t have a voice in Congress or in politics because there’s not much I can do. If there’s an opportunity for my voice to be heard, to do something, I’m going to take that."

Lilly Pribish, student

8 Things to know

Amro Arida and Andrew Todd Marcus

Navigating the Design Process

Andrew Todd Marcus

Arduino I

Spyridon Ampanavos

Basic Electricity

Andrew Todd Marcus

tips

Andrew Todd Marcus

Student Work

Amro Arida