Some children with Autism struggle to convey their emotions to people around them. Patch, our soft plushy creature, will aid children with autism by lighting up a certain color correlating to a button with a face on it. Our project focuses on a small demographic; however it is important to assist everyone with different types of complications. Our project helps better the understanding and bond between a child with autism and their caretaker by simplifying the process of expressing their emotions. Our group has done research into what are some daily issues a person with autism goes through. We found that ⅓ of people with autism are non-verbal. Patch is easily functional and simple to understand. Patch’s stomach has six little patches that each have a face on them. Each face has a color on it which when pressed, lights the stomach the same color, making it easy to communicate your emotion.
A common characteristic of those on the Autism spectrum is difficulty expressing emotions. The design is a stuffed animal with color patches, where each color correlates to a different emotion. When the child presses one of the patches, a light emitted from the animal's stomach communicates the child's emotion.
Patch is designed to provide non-verbal children on the Autism spectrum with an alternative way to communicate their emotions, and to aid their caretakers in responding to their emotional states.
Patch is a stuffed animal with color patches surrounding the stomach. Each patch has a face whose color represents a specific emotion. When a child presses each patch, a button beneath the patch and connected to an Arduino causes the stomach to light up with the color that correlates to that emotion. The caretaker will be able to see the light and identify the child's emotion. This is a direct and intuitive way for these children to communicate how they are feeling.
After the Final Presentation, you have the opportunity to consider your presentation in light of final feedback and discussion. You will spend additional time reviewing you presentations, refining you portfolio, and polishing you work before it is made public on the internet.
The Self Evaluation is an opportunity for you to reflect on your work during the Studio. Students and Coaches receive the same prompts and categories, and the students will evaluate their own progress and skill levels in Design Skills and Subject Skills applicable to the studio both numerically and textually. Through a narrative, you will also reflect on the quality and rigor of your work, give feedback on the studio, and have the opportunity to receive similar feedback directly from the coach.
GloFlo is designed for overtaxed people to manage stress and improve focus by encouraging them to take a moment to relax their minds. The soothing white light energizes the mind and helps the user focus. The lamp consists of lights on the end of eight arms that move up and down. The mechanism is controlled by the users hands in proximity of the sensors on the device. As you move your hands closer to the sensor the lights move up and if you move them farther away the lights move down. If you remove your hand from the sensor entirely the lights move back to their original state in the upwards position. An Arduino inside the base relays information from the ultrasonic distance sensor to the servo which moves a certain number of degrees depending on the distance measured from the sensor to the moving hand. The servo spools up string that attaches to each of the arms, which then pivot on the y-axis in unison. The lights, which are always powered on while the device is plugged in, are attached to the end of each arm. The meditative motions conducted by the user in combination with the soft white lights will serve asa helpful way to reach a calm and relaxed state of mind.
The Relaxation Chair: a comfortable chair that stops nervous habits by providing alternative activities that are embedded in the sides of the chair. The chair is designed for any space that could potentially be a high stress or anxiety-producing place, like hospital waiting rooms or school offices.
Waiting rooms in hospitals, doctors' offices, and school offices, are some of the most common places to feel anxious or restless. For many people, these uncomfortable feelings lead to nervous habits that can range from fairly harmless nail-biting to potentially destructive hair-pulling or skin-picking. Whatever the habit, refraining from acting on the compulsion can sometimes seem impossible, especially in a high-stress environment. Research suggests that the best ways to break bad habits are through distraction and awareness. When a person is distracted from acting out their habit, they are less likely to do the habit and over time less likely to feel the need to do it. When someone does act out their habit, it can be helpful for it to be clearly brought to their attention, because habits can sometimes become so ingrained they are subconscious. It is for these reasons that the Relaxation Chair should be an essential part of every waiting room. The chair arms incorporate fidget toys like buttons to push, string and tabs to pull and rotate and calming activities like drawing to engage the user. The design also includes an overhead sensor that recognizes and covers the face of a user if they begin biting their nails or indulging in any other nervous habit involving the mouth. By providing a space in which the user will be distracted and gently prevented from engaging in nervous habits, the chair will allow the user to feel more relaxed in a stressful situation and will help break potentially harmful habits.