The Music Box is a project worked on in collaboration with the Karam school, located in Reyhanli, Turkey. The town is mainly occupied by Syrian refugees, who are creating a musical playground to give back to the community that welcomed them. The Music Box allows children to play and explore the creation of music. It has been shown that both play and music accelerate brain development in the language and sound processing centers of the brain. For many refugees, who are learning new languages, this could be very helpful. The music box is made up of two cylinders. The inner cylinder holds the comb, which is a series of flat steel pieces that get plucked by the pegs positioned in the outer cylinder when the kids spin it. The kids can ride on the pegs as it spins around. The design takes into account that there will be many different users with a range of ages, by including components that are fun and engaging for everyone, Such as the spinning aspect for the kids and the platform to sit for parents.
The primary purpose of your Presentations at NuVu is to describe the creative and technical journey you undertook in developing your project. In this post you will write what you are going to say, slide by slide, for your Final Post. During your presentation you will not read from this script. It is here to help you frame your presentation and give insight to website visitors.
Remember, you are encouraged to make your narrative as compelling as possible. All of the content below should be included, but if you would like to rearrange the material in order to tell your story differently, work with your coach.
Feel free to organize the post by slides in the presentation. The example below if for a build studio but the concept holds for a film/animation studio.
Slide 1: Write out your title and tagline.
Slide 2: Describe why your project exists, who it is for, and how that relates to the evocative image.
Slide 3: Write out your thesis.
Slides 4-15: Walk through each iteration, from initial concept to penultimate design
Slide 16: Explain your use diagram - how is your your project used or function in the world.
Slide 17: Explain your mechanical diagram. Walk through how your project is put together and functions mechanically.
Slides 18-20: Walk through each of the final images and describe the overall use/design of project. Discuss the final prototype, what was a success, and where your project might go from here.
Your Presentation will:
THE PRESENTATION POST
This post's privacy is set to Everyone. This post showcases your final design by telling the comprehensive story of how your idea was born, developed, and manifested. The arc of the story should encompass the, How of your project in a compelling narrative. It showcases your design process including your brainstorming, each of your iterations, and your final prototype. It allows the viewer to delve deeply into your process.
You are encouraged to make your narrative as compelling as possible. All of the content below should be included, but if you would like to rearrange the material in order to tell your story differently, work with your coach.
INTRODUCTION PORTION
Your presentation is a narrative, and the introduction sets up the scene for that story. Here you introduce the project, say why it is important, and summarize what you did.
TITLE WITH TAGLINE: This slides shows a crisp, clear final image and the title of your project. with a pithy blurb describing the project. The image, name, and tagline should draw a viewer in.
Examples:
EVOCATIVE IMAGE: This is a single image that shows a clear image that evokes the soul of your project. This image helps set up the why in a compelling way, sets the stage for your narrative, and will help frame the entire presentation. The caption of this slide (set with the Edit Captions button when editing your post) should discuss the context of your project. No Text on the slide.
THESIS STATEMENT: This is a TEXT ONLY slide for which briefly describes the Soul and Body of your project. You can use the project description from your Brief or write something new. This statement ties together your narrative.
Examples:
PROCESS PORTION
The Process Portion of your presentation tells the story of how you iteratively developed your project. Somewhere in that story you should include conceptual and technical precedents that guided you at each stage as well as brainstorming and process sketches and clear photo booth imagery for 3-4 stages of your process.
This portion is made up of three types of slides repeated 3-4 times. Each iteration in your process should include:
FINAL PORTION
The Final stage of your presentation is the resolution of your narrative and shows your completed work. The use diagram shows how your project works and the construction diagram shows how it is assembled. Final photos show the project both in action and at rest. The imagery captures your final built design.
USE DIAGRAM: A diagram showing some aspect of the functionality. These can include:
MECHANICAL DIAGRAM: A diagram offering insight on how the project is put together and functions technically.
ELECTRONICS or OTHER DIAGRAM: Additional diagrams showing some important aspect of your design.
IMAGERY: The last slides should have an images of the final project. These images should be taken in the photo booth, cropped, and adjusted for contrast, brightness, etc. Images should include:
In this studio, we were challenged to make an art piece that kept people busy while they waited for the bus. The first solution we came up with, was making a pedal box under the bus stop seats, that would allow commuters to pedal and generate electricity. This could be used for charging electronics or powering a sign that tells you when the bus is coming. We later pivoted because this was kind of a solitary idea. Although it encouraged you to charge and use your phone, it wasn't really a form of art. So, we wanted to make something that was interactive, communal, and is a piece of art. We split up to come up with ideas, and we all decided on a large cylindrical music box that you could spin around a pole making music.
In this Studio we will investigate how the city informs the imaginations of its inhabitants and how our the inhabitants' imaginations form the city itself.
We will explores the concept of urbanity and discovery through the design of dynamic and interactive installations in the city. Our projects will seek to surprise, delight, and awaken urban dwellers to the spatial and experiential complexity and living collective imagination of the city.
Students will learn mechanical design and fabrication techniques and basic electronics and arduino programming to develop urban interventions that transforms users' experiential perspective.
They will design a device or wearable that both interacts and unveils an aspect of the city that is often ignored or unseen. These devices will be wearables, autonomous objects, or enabling devices that invites the wearer or user to experience life in the city in a new way.