Collaboration
Envision
Giving & Receiving Feedback
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Concept Development
In this project, my group started with two puzzle ideas. The projects we worked on were "LetterMap," and "Stargazing." The "LetterMap" consists of a map, a pencil, a pronunciation guide, and a few postcards. Ultimately, if you use all of the components of the puzzle, you end up with a name. The memory associated with the map puzzle is a mixture of geography in school and just geography in general. The materials we used to design the map puzzle were acrylic, cardboard, and paper. "Stargazing" consists of a board of stars and constellations, and if you figure out the code to turn on the lights to the stars, it displays a name. The memory connected with this puzzle is stargazing with family and trying to make out shapes and words with the stars. The materials used to make this puzzle were LEDs, cardboard, construction paper, and wire. In the end, we ended up using "LetterMap," as our final project. We hope that Red Fox Escapes incorporates our puzzle into their escape room.
In this studio I was definitely out of my comfort zone because of the fact that we were designing for a client, so I felt a bit pressure on that end; however, we did have a lot of creative freedom, which I really enjoyed. I also feel that when we were playtesting our puzzle, it was very important that we listened to feedback because if the puzzle was too easy, players wouldn't enjoy it very much, but it was too difficult, players would give up. It's also very hard to test a puzzle that you've made because you know what to look for when solving it. Make it higher fidelity. I do feel, that we could've made our puzzle higher fidelity, but we were more focused on the concept more, rather than the production. I also feel that we could've tried more to incorporate a delightful action. But, I feel that I've gotten better at receiving feedback and developing ideas.