Multi-Sensory Exhibit

Final

Anara Magavi and Charlie Whinnery

Anara Magavi & Charlie Whinnery

Mid-Review

October 13, 2023

Math Dance

Methods of testing - observation, writing notes, wrote down quotes, took photos of exhibit not kids. 

Variable/elements of testing (section of proto, engagement, testing hypothesis) - testing the glow floor, testing engagement with prototype, testing initial attention to exhibhit

Limitations of testing (location, timing, etc) - timing: lunch started and kids left, location: in the hallway at end of exhibits. 

Be specific about outcomes (how many minutes did people use, quotes from users) - 30 seconds to 1 minute of interaction. One user engaged and then was removed by their caretaker. 

What are the exact next steps of what will happen with the next prototype? - make updated bigger patterns for decoration, make an explanation of how to interact with the exhibit, make the floor work better - lights, sensitivity, etc - , safety ring for the floor. 



Gabriel Murray

Gabe Murray and Gabe Murray

Low fidelity prototyping

Expression

Collaboration

This project was created for the discovery museum in Acton Ma. Bucket radio is a sound project that focuses on teaching kids through play. The final project was a setup where multiple phones were connected through wires. The wires and other objects where child proofed with covers and strong materials. This kept the project from breaking down and maybe hurting someone. Additionally, each wire was made out of different materials which each provided different sounds. We also decided to have the cups be colorful as possible so that they could catch peoples eyes. The idea was specifically built around teaching people of all ages that sound travels through vibrations.

In this studio, I focused on material exploration and low fidelity prototyping. This included searching for different connection materials and drawing different ways to show how sound travels. For the low fidelity prototyping, we still hadn't found a idea to stick to so I was drawing many different interactive objects and playing around with different methods. When looking for materials I went through some research and I found which materials where better at conducting sound than others. While doing this project, I also had growth in my collaboration and expression. I hadn't worked with Hide much and I didnt know how it would go. Luckily it went really well and we created a thorough project. For expression I was able to choose the colors and set up to meet the clients needs. In the future I can use these skills to boost my team work and create a very interesting project.

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Image 1

Image 2

Image 4

Material Exploration

studio narrative

Audrey Ha

Engage and persist

Collaboration

Material Exploration

Mushroom Land:



The mushroom land is a new exhibit designed for the Discovery Museum in Boston. The new exhibit is located at the second floor of the museum connects and interact the Betty house, targeting the same age group(3-5). The Goal of the exhibit is to encourage imaginary and sensory play allow children to play individually and collaboratively. The design consist of bright and vibrant colors to spark curiosity among kids as the display area is located next to the emergence exit and elevator. The mushroom house utilizes the corner to maximize the interior space. This element will provides a sense of safety and privacy for users. Outside the mushroom house is where the mushroom patches are located allowing kids to interact, pick, and plant with the crotched mushrooms. The mushroom puzzle is located along the railing where kids can sit floor and explore. The whole exhibit provides and area for children to utilize their hands and imagination to play.

Concept development

During this studio I have mainly been working on the structure of the top part of the mushroom house. There was many challenges when creating the structure including the measurements, spaces, size, and materials. There were many times where I thought about giving up as I had to create many iterations. However, after communicating and receiving help from my teammates and coaches we created the final prototype which is pretty successful during the mid review testing. Our team had a longer brainstorming session as we were creating a new design and certain restrictions. We used very vibrant colors for the design, so we had to utilize many different materials to create both texture and vibrancy. After the User play testing we adjusted the size of the mushroom house and some of the play elements to better fit the museum and age group. Overall I am very grateful for this opportunity to work with the museum and I learned lots of new skills along the way.

Project Narrative - Trevor

Trevor McDonald and Trevor McDonald

Express

Concept Development

Project Paragraph

Growth Paragraph

Mag Maze is a museum exhibit designed for the Discovery Museum. In the early stages of our collaboration with the Discovery Museum, it became clear that they were looking for an exhibit that was an introduction to magnets, replacing their Falling Magnets exhibit, to make clear the principles for their other magnet exhibits. Mag Maze was designed with this in mind, making a maze that uses Active Prolonged Engagement (APE) to teach the basics of how magnets interact. Using control pucks, kids can manipulate the magnets including their polarity and other fundamental properties. This hands-on method allows children to learn about the behavior of magnets, including their polarity and other fundamental properties.

I think this studio started off pretty well. I liked working with the design museum to design an exhibit and I was really excited at the start of the studio and felt it was good that we got an early start on getting into groups and starting on our exhibits. The first week went really well. We did a lot of great research on magnets and APE but then came the playtest, and I think that screwed us up a little. Up to that point, I was excited about where our project was heading with a magnetic sculpture-type thing that would emphasize APE and interactive play. The playtest however made it so we decided to make a maze. Making the maze itself at a larger scale ended up taking a really long time due to the size of our plywood and laser cutter, and by the time we finished that, there wasn't time for anything else. In making the maze, we lost a lot of the creative elements and researched-backed design that we had previously. Besides drafting and making blueprints, I'm not sure if I picked up any new skills.

Digital Fabrication

Mag Maze Studio Narrative

Beckett Munson and Beckett Munson

Empathize

Collaborate

Research

Project Paragraph

Growth Paragraph

Physical Fabrication

Mag Maze is an exhibit designed to teach children aged 0 - 4 about how magnets influence one another, through accessible and open-ended play. Mag Maze was designed in partnership with the Discovery Museum, as part of their initiative to redesign several existing exhibits. Mag Maze provides a valuable introductory experience to the Discovery Museum’s lineup of magnet-based exhibits. Mag Maze is a large circular maze held between a piece of clear acrylic plastic on either side. Within the maze, there are various magnetic tiles with south and north poles. These poles are color-coded red for south, and north for blue. Additionally, attached to the outer rim of the maze there are cylindrical-shaped control pucks that have magnets embedded into their tips. These control pucks also share the same color coding pattern as the magnetic tiles. The user can manipulate a magnetic tile by repelling or attaching it via a control puck. Depending on the polarity of the control puck, holding it above or below a tile will influence its movement differently. The user can then play however they wish within the maze. The maze acts as a familiar environment for many preschool-aged children where they can comfortably engage in an unfamiliar medium. When the user leaves the exhibit they leave primed with enough understanding to participate and learn from the surrounding magnet-based exhibits.




Entering this studio I was very excited to once again be working with a very young target audience. I worked with clients focused on early education before and it was an extremely enjoyable and productive experience. However, In my previous experience, there was limited play testing of our designs. Thus our learning was mostly constrained to the NuVu space. So when I learned we would be doing regular visits to our site and observing our target audience I was determined to make the most of it. I feel that I accomplished this goal. This is largely due to the commitment I had to both research and routinely building empathy for our client. Much of our time was spent in the research phase for this project. This involved using resources like the APE observations of the Exploratorium (https://shorturl.at/ao568), as well as gathering precedents to inform our design decisions (https://shorturl.at/HLNP2). In addition to building empathy, I also feel I was successful in translating that research into a physical prototype. Mag Maze had many productive playtests throughout the studio that each pushed our design forward (https://shorturl.at/pCOT3). My group had effective communication and collaboration that made so adjustments and iterations could be made asynchronously. This allowed us to react to feedback and get a new playtest ready expeditiously. In tandem, our collaboration and dedication to research made for an incredibly successful and enjoyable project.

Final

Gabe Murray and 2 OthersGabe Murray
Hide

Bucket Radio

By Gabriel M and Hide

Hide

Bucket radio is a sound project that focuses on teaching kids through play. This project was created for the discovery museum in Acton Ma. The idea was specifically built around teaching people of all ages that sound travels through vibrations. Nonetheless, the final project was a setup where multiple phones were connected through wires. The wires and other objects where child proofed with covers and strong materials. This keeps the project from breaking down and maybe hurting someone.

Title of Project

Paula Garza Gonzalez and Bryson Guthrie

Engage and Persist

empathize

Iteration



physical fabrication

Project Paragraph

In the Multi-Sensory studio I worked with 3 others to improve upon an exhibit at the discovery museum that involved mirrors. We all ended up using mirrors in different ways to make an engaging exhibit. I chose to engage peoples creativity and understanding of mirrors with my exhibit. I also wanted my exhibit to be engaging and fun to play with. I made foam shapes which could be used to make patterns and would look like a mandela when mirrored.

Growth Paragraph

During this project I went through multiple ideas and iterations. At first I made a small model that gave the illusion of 4 rooms when there was only 1 by using mirrors. Then I decided I wanted to mirror drawings of participants instead so I made a larger mirror and allowed kids to draw on paper which would be reflected and have a mandela effect. I changed the design form this though because I found kids were drawing on the mirror and instead used foam shapes for the same effect as drawing. Through these iterations and me testing my project by having kids play with my project helped me see the project through their eyes, see the exhibits flaws, and improve upon them. I only wish I could have iterated more on this project as I got no user interactions at the end of the project when going to the museum.

Project Paragraph    

In the Multi-Sensory studio I worked with 3 others to improve upon an exhibit at the discovery museum that involved mirrors. We all ended up using mirrors in different ways to make an engaging exhibit. I chose to engage peoples creativity and understanding of mirrors with my exhibit. I also wanted my exhibit to be engaging and fun to play with. I made foam shapes which could be used to make patterns and would look like a mandela when mirrored. 

Mushroom Land Final

Max Fuhrer and 2 OthersLalita Bellach
Audrey Ha

Lalita, Audrey, and Max

December 13, 2023

Mushroom

Land

The mushroom land is a new exhibit designed for the Discovery Museum in Boston. The new exhibit is located at the second floor of the museum connects and interact the Betty house, targeting the same age group(3-5). The Goal of the exhibit is to encourage imaginary and sensory play allow children to play individually and collaboratively. The design consist of bright and vibrant colors to spark curiosity among kids as the display area is located next to the emergence exit and elevator. The mushroom house utilizes the corner to maximize the interior space. This element will provides a sense of safety and privacy for users. Outside the mushroom house is where the mushroom patches are located allowing kids to interact, pick, and plant with the crotched mushrooms. The mushroom puzzle is located along the railing where kids can sit floor and explore. The whole exhibit provides and area for children to utilize their hands and imagination to play.

Mirrors

Cole Krivak and 3 OthersBryson Guthrie
Teo Sadowski
Schuyler Johnson

Cole, Teo, Schuyler, Bryson

Mid-Review

December 13, 2023

Mirrors|ƨɿoɿɿiM