Gays Against Humanity narrative

Verity Gould

Engage and Persist

Collaboration

Giving and Receiving Feedback

Project Paragraph

Growth Paragraph

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Physical fabrication

Gays Against Humanity is a game structured like Cards Against Humanity, except it's made with queer youth in mind. We target this demographic with cards themed around current events, relevant history, and Tumblr culture. The game aims to use familiar concepts to make people laugh, learn about each other, and feel seen.

I had trouble identifying much growth throughout this studio, as I spent unfortunately much of it stressed and exhausted. Sorry, but I don't think I got that much out of this one. The collaboration was good but not in any new way; it felt very similar to my previous studio in that regard. While I doubt I deteriorated in any areas (besides mental health), I don't think I had measurable growth either.