Electronic Vessels

electronic vessels studio narrative

Luke Kitov

empathize

collaborate

physical fabrication

Project Paragraph

Growth Paragraph

Image 1

Image 2

Image 3

Image 4

coding

My project was created to represent gratefulness, similar to how Max, my partner in the project, felt at the end of his hike. In the first half of the studio, I created the water bottle prototype which showed gratefulness by displaying a pretty scene in the bottle. At around the middle of the studio, I decided to change my idea from the water bottle prototype. The new idea was in the shape of a box. The project itself is a sad person chained down inside an open box. When someone looks at the sad person, they are meant to feel grateful that they are where they are.

In Electronic Vessels, I learned how to code a bit in Arduino. Before this studio I knew barely anything about coding, but this studio helped me understand how the system really worked. I also learned how to solder wires to an LED strip, and tried and failed to solder them to a motion sensor.

MAX DR GOGGLES

Max Fuhrer

Engage & Persist

Envision

Physical Fabrication

Project Paragraph

Growth Paragraph

Image 1

Image 2

Image 3

Image 4

Coding

My project is a wearable diorama that contains a scene inspired by the symptoms of derealization. My client Luke's original idea was a pair goggles that had blue and red film. I started by brainstorming a few ideas, such as a re-designed version of Luke's goggles. I then moved on to a pair of goggles that was fully altered to be more personalised. Inside of the box were many shapes cut from cardboard to make decoration as well LEDs to light the inside of the dark box and cast shodows on the inside. I used a motor to make a part of the inside spin to further alter Luke's idea.

This studio I learned how to code. And how easy to create and build pieces to make a final project worth the struggle it took to make. Arduinos and wires appeared scary and overwhelming from the outside but when I gave them a chance and started to work with them I learned that is much simpler than I originaly made it out to be. I felt I did a good job of keeping my work conected to Luke's idea whilst also being personalized to be something I felt proud of and could presented with confidents.

Studio Narrative

Orion Hershey

Engage and Persist

Express

Digital Fabrication

Project Paragraph

Growth Paragraph

Image 3

Image 4

Iteration

The Swinging Carousel is a redesign of my client, Victoria's, Tea Time

escape room puzzle. It is a swinging carousel that lights up and spins.

The carousel is meant to represent the nostalgia behind

carnivals/fairs/amusement parks, with more miscellaneously nostalgic

objects as the chairs on the swings. It moves using a DC-motor connected to an Arduino. The motor attaches to a collection of gears, which work together to spin the carousel. I did not have enough time to add the lights, but there would have been LED strips wrapped around the top and the base.


I improved my iteration and digital fabrication skills a lot over the studio. I learned how to use Rhino effectively and made two semi-successful prototypes, which is better than my one, falling-apart prototype in my previous studio. I also improved in expression and persistence. I successfully managed to express my concept through digital and physical means, and even though I barely knew how to do anything at the beginning, I continued to work through setbacks until I ran out of time.

Studio Narrative

Patrick Tibbetts

Collaborate

Express

Coding

Project Paragraph

Growth Paragraph

Image 1

Image 2

Image 3

Image 4

Physical fabrication

Electronic Vessels is a studio in which we are learning how to take memories and the emotion of joy and turn them into objects that use electronics to convey those emotions. My object uses the memory of being on a boat and enjoying that to make a motor of a boat that will be used to teach people how boat motors work and how to fix them to get more people exited to try boating. The goal of this project is to be a scale model of a boat the will work similar so that you could learn how a motor works before you got a real boat. this can also get you more exited for boating and help you if you already have some knowledge about the motor so that if it breaks you can fix it yourself.

During Electronic Vessels I feel as though i have grown in many different ways but some of the biggest ones where me getting better and both coding and physical fabrication. On the side of coding I feel that during Electronic Vessels I did very well and learning more coding in Arduino and how to assemble the electronics to use the Arduino. I have also practiced a lot of physical fabrication by making many different prototypes of my project before I got to my final idea. My main focus when prototyping was making sure that the since of the prototypes was correct and i spent a lot of time on fixing and changing the size of my prototype as well as the shape.

Studio Narrative

Theo Gurtz

Express

Empathize

Digital Fabrication

Project Paragraph

Growth Paragraph

Image 1

Image 2

Image 3

Image 4

Material Exploration

The idea for my project came from Ben’s memory of him and his family walking along a river in Vermont. When I thought of Ben’s memory I had two ideas, the first I had was to make a project about living in the moment. I made multiple pairs of glasses for you and your family or friends to put on together. When you put the glasses on it makes your vision completely black in hopes to make you live in the moment; but the second idea is the same project, but a project based around an experience that can only be lived once. It requires you to remember and accept what is in the past.

I grew in many ways in this studio, and I learned a lot about the people in this class. I learned about digital fabrication, I did this by using rhino for the first time. For empathize had to understand Ben to make a project about his memories. I also explore a lot of new material this studio by using wood which is material exploration. Finally I worked on expression in which I added myself into a project focused on Ben's memory.

Project Narrative

Victoria Haggins - Wright and Victoria Haggins - Wright

Empathize

Express

Material exploration

Project Paragraph

Growth Paragraph

Image 1

Image 2

Image 3

Image 4

Lo-fi protoyping

The diorama Golden Elk, which has an enormous elk and many lights that resemble the northern lights, will fascinate, surprise, and relax you. This elk appears when a button is pressed, causing the lights to become red. The elk is approaching steadily now that the light has turned purple. In the end, the lights are blue and there's an elk in the center of the box. Golden Elk demonstrates how something can seem frightening at first but end up not being all that frightening.

My most notable progress has been in my prototyping skills. Before this session, I had no idea what prototyping Elks involved. It was the first time I had supports in my 3D print that would not come out. Out of the eight prints I made, just two turned out well. It was interesting to look at the breadboard and the led stripe, in my opinion. Another area where I've seen improvement in my skills is coding. I now have a better relationship with coding. Working one-on-one with my coaches was a great learning experience that helped me grow. I think that by honing my current skills, I'll be able to incorporate more soldering and programming into my projects. Compared to previous studios, this one has allowed me to try more writing experiments. I think this studio has been really beneficial to me.




Studio Narritive

Zephyros Koyanis

Express

Collaborate

Coding

Project Paragraph

Growth Paragraph

Physical Fabrication

The Soothing Fireplace is a desktop item that is meant to calm you and summon nice memories of fireplaces. The project uses Arduino to create a realistic flickering effect. The fireplace is made of wood, and bricks have been etched on it using the laser cutter. The sections of wood are held together by wood glue.

During this studio I learned all about Arduino and laser cutting. I expanded my knowledge tenfold, and learned about motors and electronics of all kinds. I got better at goal setting, as well as coding. I learned a whole new 3d software, Rhino, and used it to etch a brick pattern onto cardboard and wood. I learned a ton of things this studio, and I hope that continues.

Auto-Malé

Dhruv Mohan and Dhruv Mohan

AUTO-MALÉ

By Dhruv Mohan

In Electronic Vessels I made a machine that folds tamales, that can lighten the workload in small Mexican restaurants. Making tamales is very labor intensive. The "Auto-malé", decreases the time that it takes to make tamales, and it makes it easier to mass produce them. Also, when using the Auto-malé at home, having family time while making tamales becomes easier. Essentially, the project has motors that pushes flaps with a corn husk attached to them, resulting in a folded tamale. The project will really take the process of making tamales to a whole new level.

Final Presentation

Keenan Gray and Dhruv Mohan

project statement

Lloyd Graves Iv

project presentation

Kai Hershey and Dhruv Mohan

The Cams of Life

By: Kai