Escape Room Design

Teddy Bear Tea Time

Audrey Ha and 2 OthersBeckett Munson
Miguel Luengo-Lee

Teddy Bear Tea Time

Teddy Bear Tea Time is a series of mechanical and cryptic puzzles that help create new memories while invoking old ones. Teddy Bear Tea Time was conceived out of partnership with Red Fox Escapes, more specifically the new escape room that is in development. The goal of Teddy Bear Tea is to discover the name of a young girl. The players do this by solving a 6 sided puzzle box with 2 different puzzles. 


The first puzzle on the box is a dial combination lock. The three dials are each made up of different symbols (numbers, icons, letters). The second puzzle is three pull tabs that are solved when pulled the correct distance. Once both puzzles have been solved, the puzzle box will open revealing a photo album and a tea cup. The photo album has numerous photos of the little girl playing with her stuffed bear. A couple of those photos show her having a tea party with this bear. The tea cup the players received is included in many of the photos along with other tea cups from the same set. The tea set from the photo can be found throughout the room, as can a child sized tea table. If the players arrange the tea in the order they are arranged in the photo and look from a top down view, they will see that letters in the bottom of the tea cups spell the child's name. Teddy Bear Tea facilitates the development of happy, communal memories by helping people of all ages connect through shared childhood memories.

Maze Masters

Jasmine Horowitz and Andre Gordon

Maze Master

Video

Salma Islam and 2 OthersVictoria Haggins - Wright
India Benzan

Mid Review

Wyatt Gold and Munther Elsayed

By Wyatt & Munther

The hidden move

Gabe Murray and Verity Gould

Gabe:

The Hidden Move is a puzzle built around child memories of chess and video games. This project was created due to a partnership with Red Fox Escapes in Cambridge, Central Square. Red Fox Escapes was opening a new room and was looking for new puzzle ideas. The room was specifically to be built around child memories which brought us to many ideas. However, our final puzzle idea was where you have to look for certain video game posters around the room that relate to certain chess pieces. By using certain descriptions on the posters the players had to put pieces on the chessboard in a certain placement. Once placed correctly the drawer opened up giving the players a name. To complete this puzzle all members would have to work together causing a connection between them for sometime. This has them remember and cherish the moment of them all helping and contributing together.