Express
Engage & Persist
Physical Fabrication
Our project is a puzzle, which is part of a larger escape room. This escape room is made for our client Red Fox Escape Room who is one of our neighbors in Central Square. Maze Master has the user trying to match two lights in their blinking patterns. One of the lights doesn't change, while the other lights does. This other light changes based on which fireflies are powered. The idea of our project comes from a warm place, a childhood memory of going outside and seeing fireflies. This memory is all very nostalgic for me and bright and almost embracing in a way, all of these emotions are what we based our project off.
I grew a lot in time management due to having to work without my parter for a considerable amount of the project. This threw off my schedule as I would have to complete the work by myself which took longer. I will use this strengthened time management and apply it to later studios where it will likely prove very useful. Another way that I grew was by reacting to user feedback. We had NuVu Senoirs come to playtest our project, which was very helpful, because it gave us insight that we wouldn't have had from just ourselves. For example, we were told that our project was too easily brute-forced. We applied this feedback and it made our final project better.
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Iteration