Parallel Processing

Nick Thorn and Isa Murray

Parallel Processing

By Nick and Isa

Parallel Processing is a generative multiplayer experience designed to provide a fun and enjoyable experience to all users regardless of the amount of time spent on the game. Parallel Processing is a first-person shooter where players use a number of movement mechanics to traverse a procedurally generated arena and capture each other’s flags. The enjoyability of the experience stems from the game increasing the challenge and reward for skilled players while augmenting the experience for unskilled players in order to aid them with learning. The hope is that these dynamics will make the player spend less time on screens that can hurt their mental health and reduce the obsession and addictiveness with games by decreasing the power quota.

    The experience of a player playing Parallel Processing begins with a menu screen. From here, the player can choose to host a game or join an existing game. There is no online matchmaking as the game is only designed to be played with friends for enjoyment rather than as a solution for boredom or a coping strategy. This will help prevent unhealthy relationships between the users and their computers. Once the player has started or joined an existing match, they may choose between a series of game modes and begin the game. Each game usually consists of two teams of players using movement mechanics and laser pointers to either reach an end goal or disable their opponents. A game consists of ten rounds. At the end of each round or on a player's death, the player weights are recalculated causing player statistics and the arena setup to be tweaked. Each individual player’s skill is then calculated using a pattern recognition algorithm and stored in a database on a dedicated computer.