Procedural Phenomena

Orbital Debris Simulation

Jere Nierenberg and Nate Besthoff

Orbital Debris

Simulation

Session 1 | Winter 2021

Jeremy Nierenberg & Nate Besthoff

Hematite

Nate Besthoff and Nate Besthoff

Hematite

Formation

Session 1 | Winter 2021

Nate & Jeremy

Lightning Strikes

Kunal Botla and Kody White

Lightning

Strikes

Session 1 | Winter 2021

Kunal Botla & Zoe White

Lightning Strikes uses Houdini to procedurally model the behavior of lightning striking the ground. Lightning is an electric spark from clouds to other clouds, the air, or the ground. We modeled a lightning strike and its environment and merged them together to create the final animation. To continue the project, we would add more, randomized strikes and more variation with cloud-to-cloud and cloud-to-air strikes.

Gem Geode Generator

Aveen Nagpal and Aveen Nagpal

Formation of Amethyst Geode

Session 1 | Winter 2021

Cole Krivak and Aveen Nagpal

A simulation for generation of geodes of different sizes, shapes, and crystal structure.

Final Presentation

Teo Sadowski and Rowan McCrea

School of fish

Session 1 | Winter 2021

Teo Sadowski & Rowan McCrea

Circled rock

Teo Sadowski and Teo Sadowski

Eye Agate

Session 1 | Winter 2021

Teo & Rowan


Generators

Isa Murray and Isa Murray

Bismuth Crystal Formation and Procedural Layouts

Session 1 | Winter 2021

Isa Murray

Circled rock

Teo Sadowski and Teo Sadowski

Eye Agate

Session 1 | Winter 2021

Teo & Rowan


L-System Presentation

Rajveer Parekh

L-System Tree

Session 1 | Winter 2021

Rajveer Parekh