Open Innovation II Spring 2016

Apnea Mask: SlideShow

Ian von Schroeter

Apnea Mask: SlideShow

Ian von Schroeter

Process Post

Samantha Mills and Riana Schaff
1 / 19

This project was an extension of Entrapment. Inspired by circuses and zoos, this project hoped to replicate what’s it like to be entrapped by humans. Originally, we wanted to create a multimedia project that centered around a small cage. The cage that we created gives a false perspection of how much room is in the cage since an inner set of walls close in on the experiencer. As the cages would close, sound would play, kids screaming, photo shutters, and animal noises, and a curtain would block out most of the light. The walls are controlled by a crank on the outside of the cage which is controlled by another person, who has to continually agree to the punishment. This element affects the experiencer on a physiological level since they are left helpless and hoping that the other person won’t hurt them. Unfortunately, we couldn’t get a chance to work on the sound and curtain. We built another quarter scale model, instead of the full scale model, to focus on the mechanism and inner set of walls.

At the end of Entrapment we had a full scale model, but our string mechanism wasn’t working. Our cage has an extra two inches on the top and bottom of the box where the wheels sit. At first we tied strings around the wheels, looped it along a very specific set of dowels, and finally tied it twice on a circular piece in the center. On both the top and bottom of the cage there were seven dowels: one at each corner right next to a wheel, one between the two wheels on each side, and one in the center to hold the circular piece. The strings looped and were tied directly across from each other in the circular piece, so that turning the circular piece in the opposite direction would get the walls to go back to their original position. At first, there were two circular pieces on both the top and bottom of the cage. This was problematic because we could not move the top and bottom wheels at the same time. In the next iteration, we kept one circular piece on the top of the cage. The strings were stilled looped around the same dowels, expect next we brought the bottom strings to the top of the cage. This mechanism was too hard to control. As soon as I tied the bottom strings to the circular piece, I realized a string fell off one of it’s dowels. Also the strings had to be feed back down to the bottom, so that they would loop.

We decided to switch over to using gears and linkages instead of strings because strings couldn’t be used in a full scale model. We decided to have wall extensions with teeth that would move when a gear turned in between them. Our design had four wall extensions in total, two from each wall, and would need two small gears. On top of these small gears would be two big gears that would turn together, which were crucial for the crank. We kept all the wheels on the bottom of the cage and had the gears on the top. The big gears were our only constraint because they needed to touch and would have the same center as the small gears. We changed our notching with only one notch instead of three because of the wall extensions. At first, I thought we would drill a hole for the crank in the big gear, but instead we laser cut like layers of wood to hold the crank in place on top of the big gear. We originally 3D printed our crank for a circular dowel, but then we realized the circular dowel would turn instead of the gears. We decided to use a square wooden dowel that wouldn’t turn.

In our first iteration with the wall extensions, or linear gears, we just hot glued the linear gears to the walls. We decided to add some triangular support to these pieces. We designed three layers: one a triangular attachment that notched into a short piece, we called the tongue, and the tongue would be screwed into the linear gears.

We even designed a logo to use for our cage, Entrap’t, but we ran out of time to incorporate our logo. Our logo had an elephant, the animal behind our project, and decided on Entrap’t as our name. The apostrophe was to add emphasis to the t and we switched the d out with a t because everyone says their ds as ts.

Assembling our final iteration of the cage was difficult because of the different materials. We decided to laser cut the gears out of acrylic because it would help eliminate friction, while he walls of our cage were laser cut out of thin wood. The acrylic was much thinner than we were expecting, so we decided to print most of the gears out of thick wood instead even though they don’t make as good gears. The linear gears remained acrylic, but we added two layers instead of just one layer. We wanted to add a top piece to our box and decided on acrylic, so we would see the gears moving. Throughout this four week journey there were lots of little annoyances, but they were all worth it to get those walls moving!! Even though we still had some troque issues with the bottom wheels, probably because our thin wood was warped, we’re so proud of what we accomplished.

Process Post

Samantha Mills and Riana Schaff
1 / 16

For thousands of years, humans have used animals as a cruel form of entertainment. We decided to create a multimedia project called “Entrapment”, where people can experience what it feels like to be trapped in a cage and gage an understanding about how helpless animals feel. We specifically focused on elephants in captivity, mainly circuses. Studies have shown that elephants live half their average lifespan in captivity than if they were to live on a wildlife reserve or in the wild. The cage that we created gives a false perspection of how much room these animals have, with sliding doors that close in on the experiencer and sound to make them feel even more trapped. The experiencer enters the cage by crawling through the door. On each side of them are two sets of walls, one set closes in on the experiencer giving them less room. The walls are controlled by a crank on the outside of the cage which is powered by another person, who has to continually agree to the punishment. This element affects the experiencer on a physiological level since they are left helpless and hoping that the other person won’t hurt them. We were also planning on adding sound and playing around with light, however because of limited time we did not get the chance to work on those aspects of the experience.

At first, we thought about using pulleys and wheels to close our walls. Strings would be tied to the wheels that would go through the pulleys. There would be an extra two inches on the cage for the wheels to sit in, so that the contraption would be hidden. The strings would loop around a set of dowels that would also travel through the middle of the cage, to reach the top of the cage. We also considered using springs that would decompress as the walls moved, but we decided this was too complicated. To eliminate friction we had our wheel design sit in the track because plastic moves better across wood than wood does across itself. The wheel design was 3D printed and had just enough space for the 3D printed wheel to move freely with a lock nut. There ending up being seven dowels in both the top and bottom of the cage: three on each side and one in the middle. One dowel is in each corner and then there is a dowel between those dowels. The dowel in the middle holds a circle with four cut out circles that the strings would be tied into. The strings would be tied in directly across from each other, to get the desired movement. Both the top and bottom of the cage had this contraption. Unfortunately, we were unable to get the walls moving or all the strings implemented by the end of the two weeks.

For our iterations we scaled down the cage to be one fourth the size it would actually be. We originally planned for the second set of walls to be outside the cage and they would just affect light, but we decided that walls sliding closer to the experiencer gives them a deeper understanding of what it feels like to be trapped in a small place. For our first iteration we built a standard cage with two sets of walls, however the walls could not move. After looking at this and thinking about the mechanisms that causes the walls to move we added two inches on both the top and the bottom of each one of the outer four walls, so the mechanism could be placed inside to make the walls move. For our final iteration we reworked some of the holes and placements, because the mechanism changed. We did not get enough time to put the mechanism in, other than the wheels which help the walls move because of limited time, however we are going to continue working on the project for IPP week and hopefully will have a working model by the end.

Video of Gears Working

Riana Schaff and Samantha Mills

Video of Walls Moving

Riana Schaff and Samantha Mills

Final Post

Zachary Ploude

In this studio, I wanted to create something that would allow people to run faster and more efficiently, while also being conveniently portable and unpowered. I came up with two ideas for how to do this, and worked on the first in the previous studio. In this studio, I worked on the second idea. This is a modified cast which uses leaf springs to capture energy when the wearer is about to push off the ground and release it for the push off. When running, there is a small amount of negative work for the ankle when the runner shifts forward past the foot, causing the ankle to unflex. Then there is a large amount of work for the ankle when it must flex to push the foot off the ground and propel the runner forwards. The leaf springs capture this negative work by resisting when the ankle unflexes, and push back when the ankle flexes. They are designed to only resist when the ankle unflexes past a 90 degree angle with the leg, and thus do not strain the wearer when they are standing.

Process

Elias Hyde and 3 OthersJakob Sperry
Eli Levitt
Grace MacPherson
1 / 7

The interactive coffee tables are a project that strive to promote collaboration. They do so by encouraging people to bring their tables together. As more and more tables come together, the colors that light the tables become more and more complex and interesting to watch.

For each number of tables put together there is a set lighting effect. When the tables are alone they fade between shades of pink. When paired, they cycle slowly through the rainbow. The lighting of the tables when alone is a balance between aesthetically pleasing and bland. This means despite looking good alone, people are compelled to bring them together.

Our project started based on the idea of making these coffee tables using wood, concrete, and acrylic. Along with this, the models our tables are based of used a core and LED strips to light the tables. The sensors in these models were magnetic field sensors placed along the bottom.

In our first iteration, we used a frame that allowed acrylic to be placed on all sides rather than just on the top like in the previous models. We did this in an attempt to make the tables more interesting to look at. Along with this, our first iteration did not use a core like the earlier models.

This allowed the light to diffuse well and made placement of the electronics simpler. It also provided easy access to the lights. At this point we were planning to make the top removeable as a way to access the electronics. Another key difference between our new design and the older model was the use of NFC sensors instead of magnetic field sensors. These are more reliable and easier to use despite being harder to program.

Our next iteration was similar to our first in that it continued with the frame idea but it did have multiple key differences. We increased the height to make the table easier to sit at and for other practical reasons. We also decided that rather than making the top removable, we would make the top and sides a shell that slipped over a base. The base would be where the electronics were placed. When pursuing this design we came back to using a core to house the lights and Arduino. We continued using LED strips for the lights. We prototyped a core and experimented with the lights we planned on using.

Preceding this design we made a prototype of a new model that would not use a core but would continue on the idea of using a removable shell. This would be achieved by using a wooden base that the frame would rest on top of. The electronics would sit on the base which would also have wheels screwed into the bottom. The lights would be placed on the side which allowed very even diffusion despite a few bright spots. The lights in this design would not be LED strips but rather single RGB leds. This allowed smooth fades between the colors of the lights. To make the lights easy to access, we would connect them to the Arduino using quick-release wires. In this design we also settled on a placement for the NFC sensors. There would be one on each side placed along the bottom.

Our final iteration is similar to previous one with only a few minor differences. It is made using steel pieces for the frame and wood for the base. Using the same concepts for design and electronics, the only difference between it and the iteration that it precedes is the cut out rectangles along the bottom. These rectangles are for the NFC sensors to be placed in. This was an important design feature due to the fact that the sensors would not work through the steel that made up the frame. Our final iteration also uses RGB LED lights.

 

Respiratory Mask

Ian von Schroeter

Final Presenation

Bridget Tobin