The Homer Simpson Experience: A Simplified Power Plant
by Owen Eddy and Declan Hatfield
Precedents
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Project Statement
The goal of this project is to construct a power plant game that educates players on nuclear power. It gives the player a sense of what is required to maintain nuclear energy. At the same time, it is also designed in a fun environment. By interacting with the room, players will learn what it takes to manage a power plant while in an interesting and bright space.
Brainstorming Sketches
Room 2
Room 1
Room 3
Display 1
An early sketch of an idea: a learning experience where the player refines uranium ore into fuel rods
Energy Distribution
Purpose: introduce players to the idea of distributing power between houses and power plants.
Brainstorming Sketches
Purpose: show players how temperamental power plants can be, and how easy it is for things to go wrong
Brainstorming Sketches
Purpose: teach players about where the energy from power plants comes from, and why it is dangerous to touch
(the claw was later replaced with gloves)
Iterations
Room Prototypes
original prototype for fuel rod claw game
revised prototype after claw game was scrapped
three monitors for three games
initial prototype of office space
photos taken from within vr
photos taken from within vr
release coolant
balance energy input/output
open door
take fuel rod and put into disposal
Top hat
possible alternative design:
all games in this room, monitors on these walls
Feedback
- Balance educational aspects with fun aspects
- Incorporate education into games
- What we can add to the project in a reasonable amount of time?