Adaptable Puzzles
By: Wesley and Bradley
Thesis
Adaptable Puzzles is a hand-held device that creates a way for students from grades 6th-9th to expand their critical thinking through puzzle solving while staying relaxed.
Wesley
Wesley
Precedent
Lo-Fi
Bradley
Bradley
Crank
Magnetic Cube
Puzzle Box
Difficulties
Wesley
Wesley
Bradley
Drawer
Crank
Layered Puzzle Box
Bradley
Bradley
Bradley
Second Puzzle Concept
Wesley
Precedent
Lo-Fi
Wesley
Bradley
Third Puzzle Concept
Bradley
Wesley
Bradley
Wesley
Bradley
Challenges:
- Create clear project pitch
- Had trouble creating ideas in a physical form.
Learned/Creative Freedom:
- Push my thinking during brainstorming
Next Steps:
- Create physical product, get user testing
Challenges:
- Finishing the project
- Recourses
- Modelling mechanisms
- Creating & Conceptualizing Puzzles
Learned/Creative Freedom:
- Modeling
- Designing Puzzles
Next Steps:
- Hi-Fi Models
- Finish Crank & Drawer
Appendix
Instructor Feedback
Team Feedback
Feedback
Adaptable Puzzles was an Open Innovation (OI) project that focused on creating challenge puzzles that decreased stress while keeping the user mentally active. This project started by researching fidget toys, board games, and puzzle boxes. After researching the students created different concepts of puzzles using different ways of solving, for example pushing, pulling, and using magnets. The first puzzle made was a magnetic cube that served as the base for other puzzles. Adaptable Puzzle is not yet finished however has the concepts of how to create the other planned puzzles as well as incorporating Algebra 1, 2, and Geometry. When all puzzles are created it can be turned into one puzzle that take the form of a castle.