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  • In this studio we will investigate how the city informs the imaginations of its inhabitants and how the inhabitants' imaginations form the city itself.

    We will dive into the concept of urbanity through the design of devices that allow the city to be navigated in new ways. Our projects will seek to unveil hidden worlds and experiences within the city that are typically ignored or unseen by urban dwellers.

    Students will learn mechanical design and fabrication techniques to develop urban interventions that transforms users' experiential perspective. They will design a device or wearable that allows the user (or users) to explore the city from a new perspective that unveils unseen aspects of the city. 

    Questions to Consider:

    • What issue or aspect of the city is being unveiled?
    • What are the existing traces of this issue in the city? How can your device enhance/alter/exaggerate these traces or add new traces to the urban environment?


  • Emma and I started out by knowing we wanted to do a project that was on the more artistic side. We thought covering the fishbowl with sticky notes would be a cool idea. In the process of researching we came across a whole world of sticky note art that really caught our attention. We liked that you can't tell what the picture is at first glance, but after stepping back you can see the picture. While brainstorming we also talked a lot about the idea of bullying and how it has personally effected our lives. We thought meshing the sticky note art idea and bullying could result in a really influential art installation. We both really love the idea of "See No Evil, Hear No Evil, Speak No Evil" and thought this perfectly coinsided with the idea of ending bullying through art. We decided to put an eye, an ear, and lips on each glass wall of nuvu. After measuring the walls and calculating how many sticky notes would be necessary, we turned to photoshop to make our exact design. We picked the pictures we wanted to use and pixelated them to the exact amount of pixels as stickie notes per wall. After this we changed the picture to be just 4 colors. This photoshopped picture became our exact guide for where to put each note on the wall. We were expecting the posting process to be pretty tedious but it did take much longer than we were expecting so we ended up only posting the wall with the eye. This actually turned out to be a benefit because we had morfe time to perfect the wall and add more ideas to the project. We spent a day at our school and collected stories from the studnts about times they had been bullied. People were much more willing to share than we were anticipating and we collected a great amount of stories. We put these on the back side of the notes for 2 reasons; first, we didn't want these stories to distract from the picture of the eye and second, we wanted to take advantage of the fact that the wall is glass and could be seen from 2 sides. While doing research about bullying we found some statistics that were really powerful. Immediatly, we knew we wanted to incorporate these into our project. We used the stories on the back wall to artistically respresent the statistics that really hit home for us.

    Overall, we are very proud of our installation and think it depicts the message we wanted it to in an artistic and educational way.

  • The Music Box is a project worked on in collaboration with the Karam school, located in Reyhanli, Turkey. The town is mainly occupied by Syrian refugees, who are creating a musical playground to give back to the community that welcomed them. The Music Box allows children to play and explore the creation of music. It has been shown that both play and music accelerate brain development in the language and sound processing centers of the brain. For many refugees, who are learning new languages, this could be very helpful. The music box is made up of two cylinders. The inner cylinder holds the comb, which is a series of flat steel pieces that get plucked by the pegs positioned in the outer cylinder when the kids spin it. The kids can ride on the pegs as it spins around. The design takes into account that there will be many different users with a range of ages, by including components that are fun and engaging for everyone, Such as the spinning aspect for the kids and the platform to sit for parents.

  • THE PRESENTATION POST

    This post's privacy is set to Everyone. This post showcases your final design by telling the comprehensive story of how your idea was born, developed, and manifested. The arc of the story should encompass the, How of your project in a compelling narrative. It showcases your design process including your brainstorming, each of your iterations, and your final prototype. It allows the viewer to delve deeply into your process.

    • Every Slide should have a Title and Caption.
      The body of this post is The Brief. You should include a version of the Brief for each collaborator in the project.
    • This post will be used in your review presentation at the end of the session.

    You are encouraged to make your narrative as compelling as possible. All of the content below should be included, but if you would like to rearrange the material in order to tell your story differently, work with your coach.


    INTRODUCTION PORTION

    Your presentation is a narrative, and the introduction sets up the scene for that story. Here you introduce the project, say why it is important, and summarize what you did.

    TITLE WITH TAGLINE: This slides shows a crisp, clear final image and the title of your project. with a pithy blurb describing the project. The image, name, and tagline should draw a viewer in. 

    Examples:

    • The Fruit - A line following, light tracking robot
    • Segmented Vehicle - A vehicle that conforms to the landscape
    • Cacoon - Wearable sculpture exploring the concept of transformation and death

    EVOCATIVE  IMAGE: This is a single image that shows a clear image that evokes the soul of your project. This image helps set up the why in a compelling way, sets the stage for your narrative, and will help frame the entire presentation. The caption of this slide (set with the Edit Captions button when editing your post) should discuss the context of your project. No Text on the slide.

    THESIS STATEMENT: This is a TEXT ONLY slide for which briefly describes the Soul and Body of your project. You can use the project description from your Brief or write something new. This statement ties together your narrative.

    Examples:

    • The Cocoon:  A wearable sculpture that explores the concept of transformations and death. The Cocoon explores the spiritual journey beyond the human experience; what it means to be human, how wonder effects us, and the concept of what happens after death.
    • Body Accordion: A musical prosthetic that translates the wearer’s body movements into a dynamic multimedia performance. The Body Accordion converts flex sensor input to sound through Arduino, MaxMSP, and Ableton Live. 
    • Seed to Soup Animation: A whimsical animation about the slow food movement. Seed to Soup showcases a holistic method of cooking. From garden, to kitchen, to dinner table.
    • Antlers: A wearable sculpture inspired by antlers found in the deer and antelope family. "Antlers" explores the comparison between armor and attraction. 

    PROCESS PORTION

    The Process Portion of your presentation tells the story of how you iteratively developed your project. Somewhere in that story you should include conceptual and technical precedents that guided you at each stage as well as brainstorming and process sketches and clear photo booth imagery for 3-4 stages of your process.

    This portion is made up of three types of slides repeated 3-4 times. Each iteration in your process should include:

    • PRECEDENTS:  Precedents are any projects that inspired you creatively or gave you technical guidance. These can include conceptual precedents and technical precedents. No Text.
    • SKETCHES/SKETCH CONCEPT DIAGRAMS: These slides show your generative ideas in sketch form. These should clean, clear drawings. A sketch should show a clear idea. Do not simply scan a messy sketchbook page and expect that people will understand. If you do not have a clear concept or working sketches it is fine to make them after the fact. No Text.
    • PROTOTYPE IMAGES:  These are actual images of the prototypes  you documented in your daily posts. These images illustrate your design decisions and how your project changed at each step. No Text.

    FINAL PORTION

    The Final stage of your presentation is the resolution of your narrative and shows your completed work. The use diagram shows how your project works and the construction diagram shows how it is assembled. Final photos show the project both in action and at rest. The imagery captures your final built design.

    USE DIAGRAM: A diagram showing some aspect of the functionality. These can include:

    • How one uses or interacts with the project
    • The overall behavior of the project over time
    • For a complex interactive project, this can be a clear diagram of the software behavior

    MECHANICAL DIAGRAM:  A diagram offering insight on how the project is put together and functions technically.

    • Ideally, this will be an exploded axonometric
    • At minimum this can be a labeled disassembled photo  

    ELECTRONICS or OTHER DIAGRAM: Additional diagrams showing some important aspect of your design. 

    IMAGERY: The last slides should have an images of the final project. These images should be taken in the photo booth, cropped, and adjusted for contrast, brightness, etc. Images should include:

    • An image of the project in use (taken in the booth or at large). This should include a human interacting with the project.
    • Images of project alone. Include at least one overall image and one detail image.
    • You can also use an image In-Use. 
    • Consider using a GIF to show how the project works. 

     

  • The primary purpose of your Presentations  at NuVu is to describe the creative and technical journey you undertook in developing your project. In this post you will write what you are going to say, slide by slide, for your Final Post.   During your presentation you will not read from this script. It is here to help you frame your presentation and give insight to website visitors. 

    Remember, you are encouraged to make your narrative as compelling as possible. All of the content below should be included, but if you would like to rearrange the material in order to tell your story differently, work with your coach.

    Feel free to organize the post by slides in the presentation. The example below if for a build studio but the concept holds for a film/animation studio.

    Slide 1: Write out your title and tagline.
    Slide 2: Describe why your project exists, who it is for, and how that relates to the evocative image.
    Slide 3: Write out your thesis.
    Slides 4-15: Walk through each iteration, from initial concept to penultimate design

    • Discuss how each precedent inspired/informed your design.
    • Discuss your  sketches - how they arose from your brainstorming and how they informed the start of your design process, and how they changed and your design changed
    • Discuss each prototype - Briefly describe major design changes and how they effected the overall project arc and design.

    Slide 16: Explain your use diagram - how is your your project used or function in the world.
    Slide 17: Explain your mechanical diagram. Walk through how your project is put together and functions mechanically.
    Slides 18-20: Walk through each of the final images and describe the overall use/design of project. Discuss the final prototype, what was a success, and where your project might go from here.

    Your Presentation will:

    • Introduce the general context of your project
    • Present the thesis or design problem and how you approached the solution
    • Using precedents, begin to tell the story of the genesis and development of your actual design.
    • Describe the overall design concept.
    • Delve deeply into the heart of the design process through a description of major design iterations.
    • Thoroughly describe the final design technically and functionally through the reference to your diagrams.
    • Walk through the final images, discussing how everything came together.
    • Discuss the conceptual and technical challenges you faced. These should be broad view issues, not hyper-specific technical issues.
    • Your vision for where your project can go.
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