Robo Video Games Residential

Cypher

Noam Benjamin and 4 OthersAmit Nir
Evan Ellicott
Jacob Joffe
Lana Tilke
1 / 10

When we were creating Cypher, we wanted to create a full and explorable city, but the catch was that we wanted it to be empty. And feel empty too. We wanted the towering empty structures to really convey loneliness when you're walking around the city. You also get a feeling for what the city is like, its bright, neon, and colorful, but at the same time, it lacks life. Which we found to be a great contrast. We found that the huge, industrial/cyberpunk neon theme fit well in this situation.

Car Collision

Nathaniel Tong and Saba Ghole
1 / 6

The objective of this studio was to make a video game that would incorporate music. We soon decided that instead of a mobile musical game like we were originally tasked with creating, we wanted to create a racing game that would still have a musical aspect. We split up into different group not limited to the environment, track model, physics, and car model. Using Unity, Rhino, and Garageband we were able to create all of the aspects of our game.