Open Innovation Fall 2017

  • Finding a comfortable seat at NuVu in the morning is a rarity: the three seats on the couch fill up quickly, prompting students to sit on the ground or on step stools. As students begin work on their projects, additional floor space is often necessary. Space and seating are both limited commodities, but there remains one massive unused space: the 20-foot-high ceiling. The Sky Chair provides comfortable seating without interfering with studio work space. The teardrop-shaped canvas pouch, suspended and reinforced by a sturdy wood-and-rope skeleton, balances comfort and support. By means of a pulley system attached to the ceiling, the chair can easily be lowered for seating and raised for storage. Numerous safety features protect the user such as a net supporting the pouch after grommets were found to be unable to fully support the canvas pouch.

  • Sky Chair: a comfortable pouch, supported by a rope and wood shell, that can be raised and lowered from the ceiling, adding to the playful environment at NuVu while storing easily when space is needed.

    Finding a comfortable seat at NuVu in the morning is a rarity: the three seats on the couch fill up quickly, prompting students to sit on the ground or on step stools. As students begin work on their projects, additional floor space is often necessary. Space and seating are both limited commodities, but there remains one massive unused space: the 20-foot-high ceiling. The Sky Chair provides comfortable seating without interfering with studio workspace. The teardrop-shaped canvas pouch, suspended and reinforced by a sturdy wood and rope skeleton, balances comfort and support. By means of a winch and pulley system attached to the ceiling, the chair can easily be lowered for seating and raised for storage. Safety features such as a redundant brake to prevent falls were added to the chair after using a full scale model. For instance, a rope net supports the pouch after grommets were found to be unable to fully support the canvas.


  • Glide Guide: An adaptive skating device that provides balance and stability for Marina, who has spastic muscle movements due to a childhood brain injury.

    Marina has always enjoyed skating. Born into a skating family, she was a competitive figure skater early on. At age twelve, Marina suffered a traumatic brain injury due to a horseback riding accident, which resulted in spastic muscle movements on the left side of her body. With compromised balance, Marina found skating extremely difficult without the help of a skating walker. Skating walkers are usually designed with the legs directly on the ice, to prevent the skater from sliding out of control or falling, but this has the downside of hindering the skater’s ability to slide and turn. Glide Guide's flat, rounded base is designed to provide stability with its large surface area; to slide freely on the ice; and to rotate for turns. The device is composed of three platforms, each serving a specific purpose: the top to provide a place for Marina’s elbows, the middle to prevent her knees from shooting out in front of her, and the bottom to slide across the ice. A braking mechanism was added to give even more control.

  • Josh: The first draft of the game worked well but was not very challenging, fun, or engaging. The goal was to make it more fun and also keep it true to the events of Catalonia. Minor improvements to game mechanics and basic coding improvements have made the game more interesting to play and ensured that it works well on different-sized screens. Certain game mechanics were changed to make the game more complex, and thereby more difficult to play and more engaging. In the new version, beyond creating protests and protecting them with tractors, players now need to transport protests from Barcelona to polling stations in order to gain points. These points can be used to purchase tractors to protect the stations. The game now has waves with increasing difficulty, and players win once they make it through all 8 waves.

    James: The first iteration of Las Tractoradas was a major accomplishment because the game was playable, and it had a relevant purpose and featured detailed art. However, from a technical and design perspective, the game lacked depth and was not genuinely enjoyable to play. Las Tractoradas 1.2 has more features that make the game a more engaging experience.

    The game needed enhancements both in the code and in the game mechanics. The code was inefficient and disorganized, making it arduous to add new features or to adjust some values, for instance, to change the way an object gets destroyed. To combat this and make editing easier, the code was refactored using abstract classes and parent classes, so that the relevant lines of code can be found in one place. A significant new feature is the addition of polling stations, which corresponds to how the referendum was achieved In reality. In the old version, players simply placed protesters to gain influence over time. This proved to be uninteresting, involving little interaction; this was remedied by allowing the protesters to move like the tractors, which players found more engaging. Players now gain influence points when the protesters reach a polling station.Another problem was there was no sense of progression in the game. To make the game more dynamic, waves were added to make the game increase in difficulty as time goes on, as more police spawn in the later waves. Finally, a new police unit is added, the Elite Police, which is faster and harder to stop.

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  • It is time to write the Brief!
    Please read and follow the instructions below carefully!
    Also, you can read the updated
    composition reminder sheet.

    http://s3.amazonaws.com/nuvuplatform-prod/uploads/image/image/224898/Composition%20Reminder%20Sheet_v2.pdf

    Title the post “Brief” and post in “Writing”.

    The Brief should have a strong narrative that ties together the Why, How and What of your project through clear, cogent writing. Tell the story of how your idea was born, developed, and manifest.

    Create 1 post titled “The Brief” (v1 or v2 or final?) with text that includes the following 2 items, numbered:

    1. A 1-2 sentence project description for your transcript. This will serve as the basis of the Project Description that appears in your transcript. This description should not include the name of the project and should be written in the third person. On Thursday you and your teammates will add this under project settings.
      examples:
      Night Light Blankie: A child's sensory blanket that provides comfort and privacy in the high stress environment of the hospital using weight, textures, and light. The blanket transforms into a mini light up fort over a child’s head.
      Cocoon: a shroud that explores human spirituality and the concept of life after death through the use of repetitive religious iconography. Composed of over 300 pieces of laser cut balsa wood lined with space tape, the icons are arranged using a mathematical strange attractor.
    1. A 1-2 paragraph brief for your project based on the description below. This text will be edited by the NuVu writing coach. You will have the opportunity to revise this text before the final presentation. The primary purpose of The Brief is to explain, entice, and convince the reader that your project is amazing and important. Imagine your project on display in the Museum of Modern Art. The Brief is hanging on the wall next to your work. In 1-2 paragraphs, a viewer should understand what your project is, why it exists, and how you made it. More importantly, the viewer should be interested and care. You will draw them into your project through a compelling narrative.

      Things to think about:
      • The what is a clear statement of the thesis or problem+solution. Your project description for your transcript (#1 above) can be adapted for this purpose.
      • The why explains how your project changes the world. It is the reason your project exists – what social issue is it engaging, who is your project helping, how does the project change the world, and what important social, intellectual, or technical questions does it raise? The scope of the why can vary widely.
      • The how briefly explains what technical prowess, innovative methods, or cool materials you used in your solution.
      • Think of the reader - it is good to imagine that a college admissions officer AND a potential employer in the field of your design should both be able to understand and be excited by the project based on your writing.
      • If you worked with a client (Juxtapose, ASA) Your Brief MUST include concise and compelling information about the client you are working with, their condition, and how that relates to your project design. Resist the urge to say "Josh couldn't bowl so we designed a bowling apparatus for him."  Instead, think about how the client and their personality inform the narrative of your design process.


    Write in the Third person in an explanatory fashion. Resist using I, WE, OUR, or YOU and focus on describing the work.

    Here is an example from Penelope the Pain-O-Monster:

    Pediatricians and other doctors find it challenging to collect accurate self reported information from children about their level of pain due to lack of communication skills, fear, anxiety, and discomfort. Traditional 1-10 pain scales do not fully address these issues, often leading to uncomfortable children and inaccurate symptom information. Penelope the Pain-O-Monster is a cute plush toy that uses integrated pressure sensors to allow children to express their source and level of pain through play.

    A previous project, The EmoOwl, helped children with autism to express themselves by translating motion into color. Penelope the Pain-O-Monster grew out of the desire to expand children’s health menagerie with a different stuffed animal, one that makes the pain charts patients use to express their pain more interactive and easier for a child to use. Because research has shown that playing with stuffed animals can take children’s mind off pain, an additional “Fun” mode was added to distract from pain and anxiety. The handcrafted stuffed animal uses force sensors in different body parts that light up from blue to red depending on how hard they are pushed to show the child’s pain level. The hope is that, as one of many future healthcare friends, Penelope can help sick children feel safer while providing more useful information to care providers.

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