Long Term Projects 1 - Spring 2016

Process

Simon Zalesky and 3 OthersMicah Reid
Jack Mullen
Jonah Stillman
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The first two weeks were spent prototyping and brainstorming. Mostly we worked on the first iteration of the robotic arm, using an iPhone as a stand in for the monitor. The first week we spent a lot of time on learning about the software Unity to learn how to create scenes for the device, and exploring precedents to base them off of. The second week we worked on the mechanics.

 

The arm is composed of 4 servos, one for the base joint, one for the mid joint, and two for the top joint that is connected to the iPhone. We were originally going to use only three, but after the first try we realized that the project was greatly improved with another axis of motion for the monitor so we could follow the head at all angles. We then had the challenge of supporting the weight of all the servos on the base, while supporting the phone at the top of the arm. We decided to have a series of servos that got smaller as they got to the top, with a 3D printed series of parts connected to the smaller servos to stabilize them and connect them to the iPhone.

 

Once this was completely assembled and wired up we decided to simulate the movement with an Xbox controller, since we knew the head tracking technology wouldn’t be done for quite some time. About a day was spent troubleshooting adjusting the speed, acceleration, and sensitivity of the controllers. This proved important because in the beginning the parts were being ripped apart from the motors moving too far and too fast. In the end we had slow and steady controls that were optimal for our somewhat flimsy first prototype.

Headtracking VR

David Wang and 3 OthersMicah Reid
Jonah Stillman
Simon Zalesky

The Idea

Simon Zalesky and Jonah Stillman

Portal is a virtual reality, museum installation consisting of a moving display and a 3D world. Through head tracking, the display can be moved and the perspective from which the world is rendered can be altered to provide a single-user the experience of peering through a portal into a different world. The gantry that moves the display will be ~8 feet tall with the ability to coarsly follow a user's gaze as they walk around. While the user walks around the display, the scene displayed will also move to provide fine-adjustments and the impression of looking through a window. The current plan for the design of the gantry is to use a chain system to move the display. On the base of the arm there would be a motor that turns the direction that the arc looks in. The 3D worlds are being designed with Unity.

Process 2

Ethan Wood
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        The wheelchair is one of the best inventions to help disabled people. It can easily transport people from one place to another safely without having to use a person's feet as a means of transportation. However, people in wheelchairs are extremely limited in a number of activities they can do. They can't go certain places, they can't reach certain things, and most importantly the interaction is not quite the same. For kids, one might feel included as they are unable to play on the carpet with the other students. Juan an elementary school student expressed these problems to us and felt he needed a solution to solve his problems. The uplift wheelchair is a regularly sized wheelchair that has the capabilities to lower and expand fully outwards to the ground. 

         This second version of the Uplift wheelchair uses a suspension and gear system to lower the chair to the ground. In an upright position the wheelchair looks identical to a normal wheelchair, however when unlatched from the back, the chair can be slowly lowered to the ground. For support, there are two beams attached to the base and wheels. The beams bear the weight of the user and multiple springs assist the chair, resulting the a smooth lowering motion.  In order to support the full weight of Juan, the wheelchair also needed support in front so it didn't tip over. This is why gears were added attached to the parallel beams. I had to do a lot of experimenting with the placement of the beams to that the chair clears the wheels, but in the end this position was chosen because of the front beams. I knew that these wanted to be able to expand with the chair making the center of mass always be over the wheels, but I didn't know how to fix them in place. The whole point of the gears is for the front beams to actually bear weight depending on the suspension speed in the springs. Once lowered to the ground these beams would support Juan's feet and keep him in a relaxed position. To go back into his locked position a helper or teacher would simply push on the back of the wheelchair with his or her foot on a pedal and with a certain amount of force, the chair would raise back up. While this would need a huge amount of force, the springs would add enough tension and pressure to make this "release system" easy to engage and disengage. Once in upright position the springs would relax and to keep the chair from falling, a door lock mechanism would be placed on the chair to lock the seat in place with a click. This would be the only mechanism needed to engage and disengage the chair. 

          While a lowering and raising wheelchair is already out on the market, our wheelchair would have significant advantages over them. Firstly, the price range of an automated scissor lift chair is between 15,000 and 30,000 dollars. Most disabled have income problems as most cannot work and so this wheelchair is way out of their range. Our chair would be a few hundred dollars, and as most of the cost is the chair itself with all of the padding. Our chair would just come with a base and with a few bolts, one could take their fully functional chair and attach it to our base while still using their wheels and expensive parts. This wheelchair would be useful to all kids and adults who wish to be included in activities that they should be able to participate in but can't, due to their disabilities.

Process

Stefano Pagani and Ethan Wood
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Uplift 2 is a continuation of the original Uplift project, which was successfully demonstrated at a school for children with Cerebral Palsy in Monterrey Mexico. The original project was designed to provide low-income families, living in very small homes with a ultra-low cost alternative to transporting their kids around the house. We were contacted by another school in New Hampshire to help them create a way for one of their students with cerebral plays, Juan, to be more engaged in the hands-on classroom activities. We couldn't simply use the original chair because it was designed for indoor use to lift the user while Juan's problem was that he could not reach the ground level plant beds that are used in some of their classes. We still wanted to create a wheelchair that was affordable, but we also wanted the chair to last Juan many years.

We decided to take an entirely different approach than in the original Uplift project and create a wheelchair lift attachment that could be used in many different chairs. We spent allot of time looking at the lift mechanism, looking for simple ball-screw mechanisms to full on hydraulic lifts. We eventually settled on a scissor lift design as it can collapse to a fourth of its extended size. We looked at two different versions of a scissor lift design, a more basic design where the top and bottom anchors of the lift slid on rails and a more complicated one where the rails were replaced with levers attached to each other to replicate the sliding motion. We chose the more complicated design because the sliding rails had many downsides, mainly that the chair could rock front and back as well as side to side, even with the lift locked. We made a motorized version of this design where the lift is pulled up with a ball screw. In the next iteration, we plan to make an attachment system to affix the lift to the wheelbase of the chair.

Process

Ivan Carroll and Weliton Filho

Space-efficency, accessibility, and esthetics were at the forefront of our design process. We were tasked with solving the conspicuous storage issue. Nuvu students lack any personal storage space, and consequently this results in unorganized clusters around the studio. 

When observing the wall that we planned on transforming into a place for personal storage, we knew that it would be necessary to vertically build our storage spaces beyond what one could reach if we wanted to have enough units. When we first began exploring we stumbled upon what became our first precedent, a rotating bike rack on an oval track, and that could be mounted to the wall. We soon found many problems with this system; the most concerning issues were that crowds would form as they would have to wait for their individual cubby to come down, also safety became a large issue as the weight of our object would require substantial amounts of support. Another problem we encountered was mounting a ton of weight againt the wall, we did not make sure the floor below us was capable of sustaining 2.5x the weight of the project because that is what is considered the "safety margin".

We were inspired by a ferries wheel and a spinning bike rack. What ispired us was the efficiency of the design and how well it utilized short but tall spaces. Another thing we considered, which is a more accurate design of our final product was the spice cabinets pull down system in a kitchen.

Subsequently we thought of having two rectangular cubby sets, which would sit about a fixed cubby wall, that could lower down in front of the fixed cubbies. We used a spice cabinet which did a similar thing as our precedent. We began by designing the fixed cubby spaces a variety of sizes, allowing kids to use only the space they need and improve efficiency. Next we created two cubby sets that would reside above the fixed cubbies. Those cubbies would all be a single size that would be able to fit most daily articles or projects. We soon realized that we needed to raise the height of our fixed set and consequently the height at which the other two cubby sets were at. The reason for this was because at our original height all cubbies were accessible, making the lowering mechanism needless.After this we began to discuss how we would offset the weight of the lowering cubby sets at the weight would be too great for one to lift. We discussed two systems. A winch system, which had the potential of having a metal wire snap, creating a safety hazard. We also considered a pneumatic piston, which was very loud, making it unpleasant to use.

Process

Ivan Carroll and Weliton Filho
1 / 10

Space-efficency, accessibility, and esthetics were at the forefront of our design process. We were tasked with solving the conspicuous storage issue. Nuvu students lack any personal storage space, and consequently this results in unorganized clusters around the studio. 

When observing the wall that we planned on transforming into a place for personal storage, we knew that it would be necessary to vertically build our storage spaces beyond what one could reach if we wanted to have enough units. When we first began exploring we stumbled upon what became our first precedent, a rotating bike rack on an oval track, and that could be mounted to the wall. We soon found many problems with this system; the most concerning issues were that crowds would form as they would have to wait for their individual cubby to come down, also safety became a large issue as the weight of our object would require substantial amounts of support. Another problem we encountered was mounting a ton of weight againt the wall, we did not make sure the floor below us was capable of sustaining 2.5x the weight of the project because that is what is considered the "safety margin".

We were inspired by a ferries wheel and a spinning bike rack. What ispired us was the efficiency of the design and how well it utilized short but tall spaces. Another thing we considered, which is a more accurate design of our final product was the spice cabinets pull down system in a kitchen.

Subsequently we thought of having two rectangular cubby sets, which would sit about a fixed cubby wall, that could lower down in front of the fixed cubbies. We used a spice cabinet which did a similar thing as our precedent. We began by designing the fixed cubby spaces a variety of sizes, allowing kids to use only the space they need and improve efficiency. Next we created two cubby sets that would reside above the fixed cubbies. Those cubbies would all be a single size that would be able to fit most daily articles or projects. We soon realized that we needed to raise the height of our fixed set and consequently the height at which the other two cubby sets were at. The reason for this was because at our original height all cubbies were accessible, making the lowering mechanism needless.After this we began to discuss how we would offset the weight of the lowering cubby sets at the weight would be too great for one to lift. We discussed two systems. A winch system, which had the potential of having a metal wire snap, creating a safety hazard. We also considered a pneumatic piston, which was very loud, making it unpleasant to use.

Studio Description

David Wang

In this studio, continuing NuVu students will be challenged to advance their skills through a term long project. Students will work on larger teams that will stretch their collaboration. They will need to learn and practice time management skills. They will be asked to explore the requirements of a project, some of which may come from customers. They will be given more time to explore alternatives, choose amongst them, and justify their decisions. And, they will also hone old skills and develop new ones, ranging from CAD to fabrication to programming and circuit design. Proposed projects include: a large-scale art exhibit at Burning Man, a portable Segway-like personal transportation device, a moving virtual reality portal, and a lifting wheelchair attachment for children with Cerebral Palsy.