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  • Sam Katz

    Men of Money uses augmented reality in order to teach users about United States history. The project tries to combat the issue of people not knowing about history. The goal is that a deeper knowledge of history will cause more people to vote in elections because they will understand how the results of elections will shape their future. Augmented reality and 3d printed models work together to create an immersive game-like experience; this allows users to both see and hear the men talking about themselves. Animoji is also used in order to record the audio of the men. The user will come away from the project having learned about different people in the history of The United States. Anyone from a young student to a deeply knowledgeable history buff will enjoy the app, which is designed to be accessible to all ages, both socially and educationally. 

    Aveen Nagpal

    U.S Currency does its job very well; being money, but one thing it doesn't do is teach about the history behind the presidents, monuments, and buildings it displays. By using Augmented Reality the app Men of Money can educate anyone with a phone and a full wallet about the presidents. Everyone from educators to animators to apprentices can learn more about U.S. currency and the history behind it. The hope is that by using this app more people will become interested in U.S. history and its presidents. By using Augmented reality the app is able to project a 3d model both onto and surrounding the bill without needing a physical object to be present; by doing this the experience is much more portable and accessible because all you need is right in your pocket. Vuforia allows you to track an image target in the real world by using cameras. This also allows you to move your camera around the bill and interact with different parts of the model.

  • Your portfolio tab is the part of your project viewable to the world. This is where you will present your work to your coaches and peers for your studio review presentation. This is also what family, friends, colleges, the media, and everyone outside of NuVu will see. It is the record of your work and must stand alone, telling a compelling story of your project.

    Portfolio pages have 2-3 posts in this order:

    1. The Presentation Post: This post's privacy is set to Everyone. This post showcases your final design by telling the comprehensive story of how your idea was born, developed, and manifested. The arc of the story should encompass the, How of your project in a compelling narrative. It showcases your design process including your brainstorming, each of your iterations, and your final prototype. It allows the viewer to delve deeply into your process.
      • Every Slide should have a Title and Caption.
        The body of this post is The Brief. You should include a version of the Brief for each collaborator in the project.
      • This post will be used in your review presentation at the end of the session.
    2. Optional Video: This post's privacy is set to Everyone. A video showing the interactive functionality of your project. The title of this post will be Video.
    3. Presentation Script: This post's privacy is set to School. Each group will post their script for there presentation. This post will be used to prepare for and practice your presentation. This post should be titled "Presentation Script" and should not be made public. Alternatively, 

     

    After reading this post and completing your Portfolio Tab, you must make sure you have done the following:

  • Ben Ferguson

    HungerCam is an app that allows users to quickly access the nutritional content of fast food. They find options that meet their dietary restrictions, without going inside the restaurant or using the website. Instead, the users view the options by hovering a phone over the restaurant logo that is outside. Additionally, they can tap on their phone to select the food items and get further information about the food. Users swipe and zoom to look deeper into the one item they are interested in. This app is made for people to save time, give nutritional facts, and meet personal dietary restrictions. HungerCam helps save time because all you have to do is open up your phone and everything you need will show up. It also gives nutritional facts because everyone is interested in knowing what they are about to eat. Finally for meeting personal dietary restrictions if someone has an allergy or is on a strict diet, it is easy to navigate and find what you need. In conclusion, HungerCam is for anyone that is interested in knowing about what is in the food they are potentially going to eat.


    Dean Brooks

    HungerCam allows the user to interact with popular food chain logos. To receive nutritional facts about the restaurant's offerings. A 3D menu including the price of each item will pop up when the logo is scanned. This will help the user make better decisions about they eat. Bad eating habits are easily formed and can be tedious to shake. Anyone can use it to save time by not having to search for the menu online. Instead, they just point their phones at it. The target image is scanned by the camera and produces a three dimensional image. It differs from other technology because it is fully interactive, easy to use, and provides a great deal of information.


  • THE PRESENTATION POST

    This post's privacy is set to Everyone. This post showcases your final design by telling the comprehensive story of how your idea was born, developed, and manifested. The arc of the story should encompass the, How of your project in a compelling narrative. It showcases your design process including your brainstorming, each of your iterations, and your final prototype. It allows the viewer to delve deeply into your process.

    • Every Slide should have a Title and Caption.
      The body of this post is The Brief. You should include a version of the Brief for each collaborator in the project.
    • This post will be used in your review presentation at the end of the session.

    You are encouraged to make your narrative as compelling as possible. All of the content below should be included, but if you would like to rearrange the material in order to tell your story differently, work with your coach.


    INTRODUCTION PORTION

    Your presentation is a narrative, and the introduction sets up the scene for that story. Here you introduce the project, say why it is important, and summarize what you did.

    TITLE WITH TAGLINE: This slides shows a crisp, clear final image and the title of your project. with a pithy blurb describing the project. The image, name, and tagline should draw a viewer in. 

    Examples:

    • The Fruit - A line following, light tracking robot
    • Segmented Vehicle - A vehicle that conforms to the landscape
    • Cacoon - Wearable sculpture exploring the concept of transformation and death

    EVOCATIVE  IMAGE: This is a single image that shows a clear image that evokes the soul of your project. This image helps set up the why in a compelling way, sets the stage for your narrative, and will help frame the entire presentation. The caption of this slide (set with the Edit Captions button when editing your post) should discuss the context of your project. No Text on the slide.

    THESIS STATEMENT: This is a TEXT ONLY slide for which briefly describes the Soul and Body of your project. You can use the project description from your Brief or write something new. This statement ties together your narrative.

    Examples:

    • The Cocoon:  A wearable sculpture that explores the concept of transformations and death. The Cocoon explores the spiritual journey beyond the human experience; what it means to be human, how wonder effects us, and the concept of what happens after death.
    • Body Accordion: A musical prosthetic that translates the wearer’s body movements into a dynamic multimedia performance. The Body Accordion converts flex sensor input to sound through Arduino, MaxMSP, and Ableton Live. 
    • Seed to Soup Animation: A whimsical animation about the slow food movement. Seed to Soup showcases a holistic method of cooking. From garden, to kitchen, to dinner table.
    • Antlers: A wearable sculpture inspired by antlers found in the deer and antelope family. "Antlers" explores the comparison between armor and attraction. 

    PROCESS PORTION

    The Process Portion of your presentation tells the story of how you iteratively developed your project. Somewhere in that story you should include conceptual and technical precedents that guided you at each stage as well as brainstorming and process sketches and clear photo booth imagery for 3-4 stages of your process.

    This portion is made up of three types of slides repeated 3-4 times. Each iteration in your process should include:

    • PRECEDENTS:  Precedents are any projects that inspired you creatively or gave you technical guidance. These can include conceptual precedents and technical precedents. No Text.
    • SKETCHES/SKETCH CONCEPT DIAGRAMS: These slides show your generative ideas in sketch form. These should clean, clear drawings. A sketch should show a clear idea. Do not simply scan a messy sketchbook page and expect that people will understand. If you do not have a clear concept or working sketches it is fine to make them after the fact. No Text.
    • PROTOTYPE IMAGES:  These are actual images of the prototypes  you documented in your daily posts. These images illustrate your design decisions and how your project changed at each step. No Text.

    FINAL PORTION

    The Final stage of your presentation is the resolution of your narrative and shows your completed work. The use diagram shows how your project works and the construction diagram shows how it is assembled. Final photos show the project both in action and at rest. The imagery captures your final built design.

    USE DIAGRAM: A diagram showing some aspect of the functionality. These can include:

    • How one uses or interacts with the project
    • The overall behavior of the project over time
    • For a complex interactive project, this can be a clear diagram of the software behavior

    MECHANICAL DIAGRAM:  A diagram offering insight on how the project is put together and functions technically.

    • Ideally, this will be an exploded axonometric
    • At minimum this can be a labeled disassembled photo  

    ELECTRONICS or OTHER DIAGRAM: Additional diagrams showing some important aspect of your design. 

    IMAGERY: The last slides should have an images of the final project. These images should be taken in the photo booth, cropped, and adjusted for contrast, brightness, etc. Images should include:

    • An image of the project in use (taken in the booth or at large). This should include a human interacting with the project.
    • Images of project alone. Include at least one overall image and one detail image.
    • You can also use an image In-Use. 
    • Consider using a GIF to show how the project works. 

     

  • THE FIRE ESCAPE APP is for school fire drills so the user can learn many ways to escape a fire. the app will help learn many other ways to get out of a fire because all fires are not going to be in the same the app is an improvement on a fire drill because it allows the user to practice multiple different scenarios] and let you [stay 3rd person] reach the exit without obstruction.

    The fire escape project is made to demonstrate the motion of putting out a fire and avoiding fire to make the drills more realistic, different triggers interact with the Augmented Reality app. The user will hold a phone that has the AR app on it and will be taught how to put out fires and make a path to  safety.

    The problem is that  Students are often under prepared for fires and don't think of or know about multiple exits multiple way to get out of a fire in schools and to make it easier for firefighters to improve there speed 

    the  that we are using is vuforia and unity to add the image targets and the effects.

    there are not any other apps like this for students and fire fighters.

    This app can be used with an app on the phone. there may be a headset version.

  • Rosella -

    Puppy Love has a four-fold purpose: To provide people who cannot afford or aren't ready for a real dog with the experience of having one, to help train potential dog owners in the care and responsibility required, to show potential dog owners the reward of owning a dog, and helping to promote the idea of adopting a dog from a shelter rather than buying a puppy from a breeder or store. It does all of these and more by using augmented reality or “AR” to place the user’s virtual pet into reality. After picking the perfect dog from the Virtual Shelter, the user gets to bring it home and play with it similarly to how one would with a real dog. Pets, and more specifically dogs, are at the top of many children’s wish lists. While their intentions in getting a dog are good, not all children are ready for a pet. “Puppy Love” helps children learn the responsibility and consistency that comes with owning a pet. It also shows potential dog owners the reward of owning a dog, as well as the not so rewarding things, like cleaning up after your dog.
    “Puppy Love” uses a software called Vuforia to project AR dogs onto a phone screen and into the real world. The dogs are made in MagicaVoxel and later animated to make them more lifelike. Puppy Love uses the idea of truly learning pet care and responsibility by actually doing it. By moving your phone or interacting with the screen, you are also interacting with your dog. The more you play, the more the user and their said pet to bond with each other. The dog will let you know how it is feeling depending on how it’s tail moves.

     

    Clio -

    Pet companion app - Dogs are some of the easiest pets to get companionship from. Most dogs are kid friendly and so much love to their family. So, what family wouldn't want a dog? One of the biggest reasons parents refuse to get there children dogs is because dogs are to much work to take care of, almost like "an extra kid". Before refusing to get a dog because of its needs how about understanding what its like taking care of a dog without investing the money into getting one. The Pet Companion app allows the user to do everything with a dog you'd do in real life through a phone screen. The user adopts a dog, names the dog, and brings it home. Then until the user feels they're ready to get a real dog the user will walk, discipline, train, and feed the virtual dog. There is also an information sheet on the app giving information on how to care for a dog. By interacting with the dog through your phone you learn so much and hopefully gain enough confidence that you can take care of a dog in real life. This app was used with Unity and Majicavoxel.

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