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  • From the Reebok collaboration with Basquiat, to the yearly collaboration between street artists, like Os Gemeos, André Saraiva and INTI, and designer Louis Vuitton, fashion and street art feed off activism and infiltrate popular culture. Fashion is more than just the clothes we wear, it is a statement of our cultural climate. Clothing that is different from the dominant style of the moment acquires political meaning. As fashion icon Alexander McQueen said, “Fashion should be a form of escapism, and not a form of imprisonment.” Part art form, part commentary, fashion is a public-facing billboard for our self image, political views and creative individuality. Synchronously, street art has been a medium for artists to reach the public sector in an uninhibited and sometimes confrontational manner for years. From Banksy’s murals to Mademoiselle Maurice origami cranes on the walls of Paris, to formal and informal street art in our towns, street artists use the unconventional as their canvas and in doing so incite controversy, awe, humor and pause.

    In this studio, students will research and explore local street artists and use their work and messaging as inspiration to create “Street Couture,” or high fashion sculptural clothing which interprets the artist’s mission. Imagine delving into the political motivation of Bansky’s painting that shredded after selling at auction for 1.4 million dollars or investigating the meaning of Portuguese-born Vhils’s murals which use drills, explosions and chisels to scratch away sides of buildings to reveal the artwork. Students will engage in a rigorous conceptual and material exploration to form sculptural fashion that elicits the social or emotional sentiments of the artwork in their own interpretation of Street Couture.

    Students will learn material fabrication including 2D and 3D modeling (3D printing, laser cutting) and combine them with traditional sewing construction techniques such as machine and hand stitching, fitting and textile manipulation. Students will also have an opportunity to explore the basics of electronics, microcontrollers and computer programming to create wearables that may react via sensors and actuators, bringing to life the art from the street to the body!


    Focus Skills/Subjects/Technologies:

       Fashion Design

       Digital Fabrication (Laser-cutting, 3d Printing)

       Computer Programming



       2D and 3D Modeling

       Adobe Illustrator

       Robotics (Arduino)


    • Enrolling students must be between the ages of 14 to 18 (or grades 9-12)


  • Lucy Gunther

    Stained Glass Shards is a wearable that represents the way that glass shatters and rejoins. It is inspired by the Fragments from Reims Cathedral that is exhibited at the Isabella Stewart Gardner Museum. The Fragments from Reims Cathedral is a stained glass window that was shattered by German bombs in World War I and after the war the fragments were collected and set back together in a new abstract way. The shattered glass wearable helps people to realize that beauty can be made out of something that is broken. It brings art out of a museum and lets people experience it in a new and interesting way. This wearable was for a Boston Latin School Step Dancer, who modeled the wearable in a performance on February 19th at the Isabella Stewart Gardner Museum. The wearable uses colored acrylic triangles and elastic string so that as the model walks the pieces spread apart and join back together. 

  • Izzy Ramras: 

    Guiding Shield is a wearable art piece inspired by the Medusa mosaics in the garden at the Isabella Stewart Gardner Museum.  Guiding Shield has been adapted from a previous project, Focal Point, which used similar shapes and concepts; however, Guiding Shield incorporates only the best parts of Focal Point in addition to many new elements. Guiding Shield includes four arm bands and two shoulder bands that incorporate mirrored mosaic tiles embedded into each frame. Additionally, the frames are all angular shield-like shapes. These design components parallel numerous aspects of both the original artwork itself as well as the story of Medusa and Perseus. For example, the original art is made of mosaics and the mirrored shield plays an important role in the Greek myth. Finally, no one can actually go into or touch the garden at the museum, so the arm bands are suspended away from the body so it's not touched by the model's arm. Guiding Shield has been featured on two different occasions: the first at a fashion show at the Isabella Stewart Gardner Museum alongside other art-inspired wearables, and the other at a book signing with the founder of Boston Fashion Week. The goal of Guiding Shield is for the viewers to enjoy its aesthetic as well as learn about where it came from and the story behind it. 

    Izzy LaCava:

    Guiding Shield is a wearable that allows people to question fashion norms and the boundary between clothing and art. The wearable was chosen to be worn in two fashion shows, one at the Isabella Stewart Garden Museum and another at the book launch for a book by the creator of Boston Fashions Weeks. The wearable is meant to evoke the myth of Perseus and Medusa, the sight of whose head of snakes turns all viewers to stone. Perseus was able to defeat Medusa using a mirrored shield to prevent looking directly at Medusa. Guiding Sheild is a later iteration of a previous project called Focal Point. Guiding Sheild includes similar concepts but extends them to connect the wearable to the inner garden in the museum, which is decorated with Medusa mosaics. For example, similar to  Focal Point, Guiding Sheild consists of assembled pentagons with mirror surfaces that increase in size to represent Perseus's growing shield, but Guiding Sheilds mirrors are mosaic to represent the mosaic pieces that create Medusa at the museum. Guiding Sheild is created out of acrylic rather than wood to give the project a more finished look. The wearable incorporates an element of obliqueness, in that the acrylic attaches to an elastic armband with strings so that the mosaic mirrors hover above the wearer, much as Perseus does not actually look at Medusa.

  • The Cocoon is a wearable sculpture that explores the concept of transformations and death. The Cocoon explores the spiritual journey beyond the human experience; what it means to be human, how wonder effects us, and the concept of what happens after death.

    It is made of 20 sheets of bass wood, 3 sheets of plywood, five yards of space tape, two yards of spandex and eight tubes of glue. 





Summer 2019 NuVu at MIT