Navigating the City (S1_C)

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This post's privacy is set to Everyone. This post showcases your final design by telling the comprehensive story of how your idea was born, developed, and manifested. The arc of the story should encompass the, How of your project in a compelling narrative. It showcases your design process including your brainstorming, each of your iterations, and your final prototype. It allows the viewer to delve deeply into your process.

  • Every Slide should have a Title and Caption.
    The body of this post is The Brief. You should include a version of the Brief for each collaborator in the project.
  • This post will be used in your review presentation at the end of the session.

You are encouraged to make your narrative as compelling as possible. All of the content below should be included, but if you would like to rearrange the material in order to tell your story differently, work with your coach.


Your presentation is a narrative, and the introduction sets up the scene for that story. Here you introduce the project, say why it is important, and summarize what you did.

TITLE WITH TAGLINE: This slides shows a crisp, clear final image and the title of your project. with a pithy blurb describing the project. The image, name, and tagline should draw a viewer in. 


  • The Fruit - A line following, light tracking robot
  • Segmented Vehicle - A vehicle that conforms to the landscape
  • Cacoon - Wearable sculpture exploring the concept of transformation and death

EVOCATIVE  IMAGE: This is a single image that shows a clear image that evokes the soul of your project. This image helps set up the why in a compelling way, sets the stage for your narrative, and will help frame the entire presentation. The caption of this slide (set with the Edit Captions button when editing your post) should discuss the context of your project. No Text on the slide.

THESIS STATEMENT: This is a TEXT ONLY slide for which briefly describes the Soul and Body of your project. You can use the project description from your Brief or write something new. This statement ties together your narrative.


  • The Cocoon:  A wearable sculpture that explores the concept of transformations and death. The Cocoon explores the spiritual journey beyond the human experience; what it means to be human, how wonder effects us, and the concept of what happens after death.
  • Body Accordion: A musical prosthetic that translates the wearer’s body movements into a dynamic multimedia performance. The Body Accordion converts flex sensor input to sound through Arduino, MaxMSP, and Ableton Live. 
  • Seed to Soup Animation: A whimsical animation about the slow food movement. Seed to Soup showcases a holistic method of cooking. From garden, to kitchen, to dinner table.
  • Antlers: A wearable sculpture inspired by antlers found in the deer and antelope family. "Antlers" explores the comparison between armor and attraction. 


The Process Portion of your presentation tells the story of how you iteratively developed your project. Somewhere in that story you should include conceptual and technical precedents that guided you at each stage as well as brainstorming and process sketches and clear photo booth imagery for 3-4 stages of your process.

This portion is made up of three types of slides repeated 3-4 times. Each iteration in your process should include:

  • PRECEDENTS:  Precedents are any projects that inspired you creatively or gave you technical guidance. These can include conceptual precedents and technical precedents. No Text.
  • SKETCHES/SKETCH CONCEPT DIAGRAMS: These slides show your generative ideas in sketch form. These should clean, clear drawings. A sketch should show a clear idea. Do not simply scan a messy sketchbook page and expect that people will understand. If you do not have a clear concept or working sketches it is fine to make them after the fact. No Text.
  • PROTOTYPE IMAGES:  These are actual images of the prototypes  you documented in your daily posts. These images illustrate your design decisions and how your project changed at each step. No Text.


The Final stage of your presentation is the resolution of your narrative and shows your completed work. The use diagram shows how your project works and the construction diagram shows how it is assembled. Final photos show the project both in action and at rest. The imagery captures your final built design.

USE DIAGRAM: A diagram showing some aspect of the functionality. These can include:

  • How one uses or interacts with the project
  • The overall behavior of the project over time
  • For a complex interactive project, this can be a clear diagram of the software behavior

MECHANICAL DIAGRAM:  A diagram offering insight on how the project is put together and functions technically.

  • Ideally, this will be an exploded axonometric
  • At minimum this can be a labeled disassembled photo  

ELECTRONICS or OTHER DIAGRAM: Additional diagrams showing some important aspect of your design. 

IMAGERY: The last slides should have an images of the final project. These images should be taken in the photo booth, cropped, and adjusted for contrast, brightness, etc. Images should include:

  • An image of the project in use (taken in the booth or at large). This should include a human interacting with the project.
  • Images of project alone. Include at least one overall image and one detail image.
  • You can also use an image In-Use. 
  • Consider using a GIF to show how the project works. 


Welcome to the Innovation Lab

Luis Carbajal
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High Res Video

Sebastian Park
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Perspective changer

Alexander Athanasopoulos
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Translating the virtual world into reality, the Perspective Changer is a wearable that allows the user to change their perspective. Similar to a periscope, the device is constructed using multiple mirrors to direct the user's vision. The concept of driving the device was to create something to allow anyone to be able to experience the world through a third person perspective as well as behind them, and could become useful to someone with neck paralysis .

The Perspective Changer was created to allow anyone to be able to experience their surrounding in a new and interesting way. The Perspective Changer uses multiple mirrors to direct the user’s vision to the top of their head and behind them. It uses a small rotor to rotate the three mirrors, each of which are controlled with their own respective dials. The largest mirror, attached to a helmet, on top of the wearer’s head, is the primary mirror that generates the third person perspective. The viewing mirror is directly in front of the wearer’s eyes it is angled so that it reflects off the mirror above their head. A third mirror, situated behind their neck can provide a view behind them. When the top mirrors rotated to face the angle of the back viewing mirror, the user will be able to see behind them.

Directional Hearing Final

Catalina Long
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Luis Carbajal
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When your phone is in your left hand and you've got your ice cream cone in your right, what are you going to do about that door? And when you wind your way through Ibrox Stadium at the end of a football match, sashay down Buchanan Street on a Sunday, or try to stay upright in the subway, you've to focus your attention on the people and things around you, lest you should stumble. But what if you want more from these moments in transit? Why not create a device so that your morning hot cocoa doesn't spill as you're careening around a sharp turn on the subway? Or allow you to navigate the street while your check out the latest Grams on your way to school? Or give your best friend a high five as you walk by her on your way to school while catching up on your maths?

These may sound like space-age ideas, but the future of cities is now. Since 2015, thousands of people in Sweden have been microchipped with digital keys the size of a grain of rice that can pay for their train rides with the wave of a hand. Just this year, electric scooters have taken over cities. We are using these technologies to help us adapt and make life in the city easier. 

In this studio, students will create body extension tools that will allow them to interact with Kelvinside and the city in ways never thought possible. The students will utilize electronic sensors and microcontrollers to control and develop the behavior of the future's commuter.