• The project will support Heidi Latsky with her mission to create a moving and revolutionary performance art piece that challenges people's biases and prompts conversation about disability. Amy Meisner is a dancer with Heidi Latsky’s Dance Company. She danced professionally as a young adult but eventually quit to pursue social work. She mentioned that the last role she auditioned for was in the ballet, Aphrodite. Even though she did not receive the role she says it stayed with her as her farewell to ballet. She started experiencing symptoms of Multiple Sclerosis a few years after quitting dance. She spoke about how, to get to the house of a client of hers that lived on a hill, she had to cling to a chain link fence for support. As her symptoms worsened she had to use a wheelchair. Many years after her diagnosis she was convinced to dance with Heidi Latsky Dance company. She also spoke about her insecurities, both her MS and her age brought her farther from her idea of the ideal dancer.

    The Evening Star is a chest piece made out of multiple chains of interlocking small clear acrylic triangles. The chains are an artistic representation of the chain link fence Amy used for support. The chains also represent Amy’s personal armor with their references to chainmail. The chest piece itself is comprised of multiple concentric chains. The draping of the chains is meant to show the Grecian influence from the ballet Aphrodite. The triangle links also make the chain look like crystals, a reference to Amy’s love of them. The piece is attached by an adjustable strap that rests on the wearer’s shoulders. As Amy is in a wheelchair the designs are focused on the front of her body.

  • Many young children have trouble engaging and learning with a topic like art. The ARt Museum is an augmented reality app made to help educators and museums encourage young kids to learn about art, specifically the meaning and creative process behind it. The simple-to-navigate app teaches kids about art through an easy game; first, a teacher connects several phones to a computer “hub” through a simple graphical interface, then the kids go into the art museum and scan a few pieces to add to their collection. When two players scan the same piece, they enter a “battle” in which whoever scanned it first has to answer a question relating to the art; if answered correctly they get to keep their piece, but if they get it wrong the piece goes to the other player. At the end of 30 minutes, the game ends and whichever individual has the most art wins. The System works off a server and client model in which the educator's laptop runs a program that connects and coordinates many client-side apps.

  • Ben's brief:

    A belt designed for a dancer named Peter,  using the symbolism of roots to show the symbiotic relationship between him and his wheelchair, which he thinks of as a living being. Rope designed to look like roots runs up and down his legs and attaches to his wheelchair in the back. 

    Peter's Roots is a belt designed for Peter, a dancer at the Heidi Latsky dance company. Peter has cerebral palsy, which forces him to use a wheelchair while dancing. His love of the environment inspired the design, in which rope that looks like roots runs up and down his legs and attaches to his wheelchair in the back. The final design incorporates acrylic that holds the rope in place to ensure a root-like look. Peter just has to slip the belt and leg piece onto his waist to wear it for the On Display performance which addresses the issue of how people with disabilities are viewed by society. Because Peter is very open about his disability and is quite outgoing, the wearable doesn't try to hide his disability but instead draws attention to it. Peter's Roots helps Peter show that the wheelchair is not an impairment but an essential part of who he is.

    Richie's Brief:

    A wearable that explores the bond between Peter and his wheelchair, which he has named Timothy. It consists of rope frayed to look like roots that runs all around Peter's lower body and straps him into his wheelchair.  

    Peter's Roots is a wearable inspired by Peter, a dancer in Heidi Latsky's dance company, which focuses on the inclusion of all bodies. Because Peter has cerebral palsy, which has restricted the use of his legs, he uses a wheelchair, but he likes to be seen as more than his disability. Peter majored in environmental studies in college and would like to work with the environment. This inspired the design to have a natural feel. Peter's Roots consists of rope frayed to look like roots that runs all around Peter's lower body and straps him into his wheelchair. [this is significant--does the belt replace a functional strap that felt constraining? it's a good point to spell out] Peter calls his wheelchair Timothy and sees Timothy as a dance partner when he is dancing. The roots in the design illustrate the living connection between Peter and Timothy. On Display, the art installation for which Peter will wear Peter's Roots, engages the issue of how people with disabilities, and their use of assistive devices, are viewed in our society. The hope is that Peter's Roots will help people to see a wheelchair not as a symbol of disability, but as a symbol of enabling. The final design modified the arrangement of the rope roots so that the flow of roots was more organized.

  • Bad Chess: A quasi-futuristic chess set based on the expectations of  1980s culture, portrayed by both physical illusions and Augmented  Reality.

    Humans have contemplated and ruminated over what their  future might look like since the beginning of time, often indulging  themselves by fantasizing possibilities more akin and catered to the  desires and aesthetic of the era they presently live in than what could  be realistic in the time frame they set for themselves. This gluttonous  go-getter exuberance is charming in an entertainment setting, and found  its way to the forefront of media, eventually creating its own genre,  SciFi (Science Fiction). The decade of the 1980s is a prime example of  such exuberance, known for loud music, louder colors, and even louder  hairstyles. The 80s had a garish flamboyance that was unmatched by any  other decade in the 20th century, and it showed especially in its  visions (and obsessions) of the future. In "Back to the Future II"  (1989), lead character Marty McFly time travels to 2015, where he  discovers flying vehicles, lasers, and lots of metallics, a far cry from  how 2015 really looked when the time came. Arguably trends recycle  every 30 years, so maybe it is realistic to think the future will look  like an extension of the present, but not to the extent dreamt of. Bad  Chess attempts to emulate this unrealism with the visual nature of the  80s.

    Bad Chess is a contemporary representation of the ideals of  the 1980s, taking advantage of the long history of chess, to show a  cyclical preserved image of people's expectations for a shiny future.  The chess set is composed of a dashingly clashing geometric board, an  intensely epic graphic design on the box (inspired by 80s video game  covers), and metallic cubic pieces with lasers. When the tips of these  cubes are scanned by a phone, a 3-D model of the chess piece pops up,  only to dissolve when the piece is killed in the game from a laser.

  • Sound Objects is a immersive experiences that takes and walks you down a trip down memory lane a childhood memories/experiences and an sensory imagery, images of sorts  and it is very individualized for each individual who interacts with it for each persons it brings nuance and character with the sound barrel aspect component for this project. it is made out of a 3d printing parts by using rhino and the audio is created and recored from the phone then put through into Ableton to be sampled and weathered and combined tougher and then it was mastered in and program with a circuit wired board chord that was connected through and with Arduino an then it was put within the conch shell and Then it was used to create sounds and the audio was played back through within the conch shell.  The whole entire purpose of this project is too bring back memories to bring them back to there childhood like self again, it is connect with and used for those who want to have early memories of them selfs one selfs each other it actually truly is. At first it happened to be starting out as a music video then a beach creations of sorts and then a audio files sound waves mp3 files waves experimentation files and then went on to be what it is now with the conch shell and the speaker hidden tuck away in there with my audio files. its those who want to be open to a new interactive experience that happens to be open ended interoperation!!!!!! 

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