Trick Shots (T1)

Final Presentation

Jasmine Parchment
1 / 15

Presentation Post - Requirements for the Post

Andrew Todd Marcus
1 / 1


This post's privacy is set to Everyone. This post showcases your final design by telling the comprehensive story of how your idea was born, developed, and manifested. The arc of the story should encompass the, How of your project in a compelling narrative. It showcases your design process including your brainstorming, each of your iterations, and your final prototype. It allows the viewer to delve deeply into your process.

  • Every Slide should have a Title and Caption.
    The body of this post is The Brief. You should include a version of the Brief for each collaborator in the project.
  • This post will be used in your review presentation at the end of the session.

You are encouraged to make your narrative as compelling as possible. All of the content below should be included, but if you would like to rearrange the material in order to tell your story differently, work with your coach.


Your presentation is a narrative, and the introduction sets up the scene for that story. Here you introduce the project, say why it is important, and summarize what you did.

TITLE WITH TAGLINE: This slides shows a crisp, clear final image and the title of your project. with a pithy blurb describing the project. The image, name, and tagline should draw a viewer in. 


  • The Fruit - A line following, light tracking robot
  • Segmented Vehicle - A vehicle that conforms to the landscape
  • Cacoon - Wearable sculpture exploring the concept of transformation and death

EVOCATIVE  IMAGE: This is a single image that shows a clear image that evokes the soul of your project. This image helps set up the why in a compelling way, sets the stage for your narrative, and will help frame the entire presentation. The caption of this slide (set with the Edit Captions button when editing your post) should discuss the context of your project. No Text on the slide.

THESIS STATEMENT: This is a TEXT ONLY slide for which briefly describes the Soul and Body of your project. You can use the project description from your Brief or write something new. This statement ties together your narrative.


  • The Cocoon:  A wearable sculpture that explores the concept of transformations and death. The Cocoon explores the spiritual journey beyond the human experience; what it means to be human, how wonder effects us, and the concept of what happens after death.
  • Body Accordion: A musical prosthetic that translates the wearer’s body movements into a dynamic multimedia performance. The Body Accordion converts flex sensor input to sound through Arduino, MaxMSP, and Ableton Live. 
  • Seed to Soup Animation: A whimsical animation about the slow food movement. Seed to Soup showcases a holistic method of cooking. From garden, to kitchen, to dinner table.
  • Antlers: A wearable sculpture inspired by antlers found in the deer and antelope family. "Antlers" explores the comparison between armor and attraction. 


The Process Portion of your presentation tells the story of how you iteratively developed your project. Somewhere in that story you should include conceptual and technical precedents that guided you at each stage as well as brainstorming and process sketches and clear photo booth imagery for 3-4 stages of your process.

This portion is made up of three types of slides repeated 3-4 times. Each iteration in your process should include:

  • PRECEDENTS:  Precedents are any projects that inspired you creatively or gave you technical guidance. These can include conceptual precedents and technical precedents. No Text.
  • SKETCHES/SKETCH CONCEPT DIAGRAMS: These slides show your generative ideas in sketch form. These should clean, clear drawings. A sketch should show a clear idea. Do not simply scan a messy sketchbook page and expect that people will understand. If you do not have a clear concept or working sketches it is fine to make them after the fact. No Text.
  • PROTOTYPE IMAGES:  These are actual images of the prototypes  you documented in your daily posts. These images illustrate your design decisions and how your project changed at each step. No Text.


The Final stage of your presentation is the resolution of your narrative and shows your completed work. The use diagram shows how your project works and the construction diagram shows how it is assembled. Final photos show the project both in action and at rest. The imagery captures your final built design.

USE DIAGRAM: A diagram showing some aspect of the functionality. These can include:

  • How one uses or interacts with the project
  • The overall behavior of the project over time
  • For a complex interactive project, this can be a clear diagram of the software behavior

MECHANICAL DIAGRAM:  A diagram offering insight on how the project is put together and functions technically.

  • Ideally, this will be an exploded axonometric
  • At minimum this can be a labeled disassembled photo  

ELECTRONICS or OTHER DIAGRAM: Additional diagrams showing some important aspect of your design. 

IMAGERY: The last slides should have an images of the final project. These images should be taken in the photo booth, cropped, and adjusted for contrast, brightness, etc. Images should include:

  • An image of the project in use (taken in the booth or at large). This should include a human interacting with the project.
  • Images of project alone. Include at least one overall image and one detail image.
  • You can also use an image In-Use. 
  • Consider using a GIF to show how the project works. 


Week of August 13-17: Blog Post

Steffany Williams
1 / 5

This week Zoe, Kayli, and I have been working hard to build our first working prototype. After many sketches and a change of ideas, we have a wheel which we attached a handle to that can be spun in a complete or half circle and the "clubs"  will hit the golf balls in three different directions. We cut the cardboard by hand, used a table saw to cut the wooden skewers, attached the clubs with string and tape, glued the other sticks to the cardboard, and also drilled holes into the popsicle sticks so we could glue them onto the wheel. The five pictures above reveal the structure of the prototype and also show some small details which allow the prototype to function the way it does. The three videos that are posted show the prototype in action, as you can see there are many ways to operate the wheel to get the ball to go a certain distance and direction. This upcoming week, my group and I hope to construct a more clean model that hits the golf ball more precisely and use this first prototype to help us angle the clubs to where the ball will go where we desire when the wheel is spun. 


Ray Majewski
1 / 1

Are you looking to gain some street cred? Impress your friends at recess? Go viral on YouTube? In the age of YouTube, everyone has the chance to have their put aside those glorious “15 minutes of fame”, freeze that moment in time, and go viral - … all they have to do is stand out from the crowd. But how? In this studio, students will be examining challenging fantastical trick shots from the “trick shot” of a variety of sports, given activity and challenging the trick and how it is executed, through re-framing it in new ways that enhances the trick, and to alter and enhances the visual feat through the use of a designed device or /hidden prop. After a simple search of any trick shot on YouTube, you quickly learn that everyone is doing the same thing. Countless people attempt the old version of these tricks, but not our students! Through design, prototyping, mechanics, sport dynamics, viral media tendencies and all around coolness, the students in this studio will strive to set the new trick shot standard, redefining the difficulty and intrigue for the user and viewer.