Presentation Instructions

Andrew Todd Marcus

You will be creating your presentation on the NuVu Platform.

Things to do/think about:

  • Your presentation should be located in the Portfolio tab of your project.
  • There should be (1) post titled with The Name of Your Project with all of the slides.
  • You should have (1) post of a video of your project in action. Chances are people wont be able to see your work from and we can project a video of your project working.
  • All slides should have a title. You can add titles when editing the post
  • With the exception of the Title slide NO TEXT SHOULD APPEAR ON YOUR SLIDES.
  • Only (1) image per slide. Images should be uploaded directly. Make sure that the images aren't pixelated! NO GOOGLE DOCS!!!
  • Be sure to add your team members as collaborators and make the (2) posts Public.
  • Only one team member can edit a post at a time!
  • Presentations should be no longer than 3 minutes. PRACTICE!


1st Post : Title this post the Name of Your Project

Absolutely no more than 9 Slides!

1 Title/Intention Slide. For build projects, describe the Problem and Solution. For conceptual projects this can be expressed as Intention/Solution. The slide should include the name of the project and a one sentence statement of both the problem and the solution.

Example:
Segmented Vehicle
Problem: Design a vehicle for a mountainous world with difficult terrain to traverse.
Solution:  A segmented vehicle with a universal joint system handles mountainous terrain by conforming to the landscape.
 
1-2  Precedent Slides
  • One slide to show conceptual idea. 
  • One slide to show mechanical or functional idea.
 

1 Concept Sketch. This should be a clean sketch of your initial ideas. If you do not have a nice drawing or lost yours, create one now!

2 Iteration Slides. These slides should show early prototypes of your design. Focus on big changes. You do not need to show tiny changes.

2-3 Final Slides. These should show clean images of your final project (these should be taken in the photo booth).

Text:

The text of your post should have a strong narrative that ties together the Why, How and What of your project through clear, cogent writing. Tell the story of how your idea was born, developed, and manifest.

The text should include the following 2 items:

  1. A 1-2 sentence project description for your transcript. This will serve as the basis of the Project Description that appears in your transcript. On Thursday you and your teammates will add this under project settings.
  2. A 1-2 paragraph brief for your project based on the description below.. The primary purpose of the text is to explain, entice, and convince the reader that your project is amazing and important. Imagine your project on display in the Museum of Modern Art. The text of your post is hanging on the wall next to your work. In 1-2 paragraphs, a viewer should understand what your project is, why it exists, and how you made it. More importantly, the viewer should be interested and care. You will draw them into your project through a compelling narrative.

Things to think about:

  • The what is a clear statement of the thesis or problem+solution.
  • The why explains how your project changes the world. It is the reason your project exists – what social issue is it engaging, who is your project helping, how does the project change the world, and what important social, intellectual, or technical questions does it raise?
  • The how briefly explains what technical prowess, innovative methods, or cool materials you used in your solution.

Here is an example from Penelope the Pain-O-Monster:

Pediatricians and other doctors find it challenging to collect accurate self reported information from children about their level of pain due to lack of communication skills, fear, anxiety, and discomfort. Traditional 1-10 pain scales do not fully address these issues, often leading to uncomfortable children and inaccurate symptom information. Penelope the Pain-O-Monster is a cute plush toy that uses integrated pressure sensors to allow children to express their source and level of pain through play.     

Our previous project, The EmoOwl, helped children with autism to express themselves by translating motion into color. As we sought to expand our children’s health menagerie, we thought about making a different stuffed animal to help kids in hospitals. We quickly realized that the pain charts that patients used to express their pain could be made more interactive and easier for a child to use. We read that playing with stuffed animals can take the children’s mind off the pain so we created an additional “Fun” mode to distraction from pain and anxiety. The handcrafted stuffed animal uses force sensors in different body parts that light up from blue to red depending on how hard they are pushed to show the child’s pain level. It is our hope that Penelope will help sick children feel safer while providing more useful information to care providers. We anticipate that Penelope and the EmOwl will soon have many more friends to help improve healthcare for kids.


2nd Post: Video

Upload a short video showing your project in action. Do not count on your project working as you expect during the presentation.

Project summary

Ariana DeFranc

Our purpose for this project was to construct a machine that would replicate the movement of a bug. Our solution was to create a kinetic system that would emulate the momentment of an inchworm through a mechanical structure involving 5 major moving modules. We learned that bugs are the most efficient species, and we had to pick a bug to replicate. We decided to go with an inchworm, because we found the way it moved interesting, and different then most other bugs.

Since insects are such an efficient part of our natural world, we can use their mechanisms of movement to further our technological world.Our project is based on the movement of an inchworm. It is broken up into segments and the a string runs through each segment. When the green button is pushed, a motor reels in the string, pulling it taut and pulling the segments of the body up into an arc. When the red button is pushed, the string unwinds and the body relaxes to start the process over again.When we first started, we wanted to use some kind of rubber to make the body, and a magnetic system to contract the body. After testing different things out, we decided upon a stronger material for the body and a more realistic mechanism.We struggled with the shape of the body segments. We needed something that would move freely, but be supportive enough to hold itself up.

Our first iteration was made up of cylinders. They were attached by screws to allow for movement. The problem was that it rolled and slid around instead of staying steady on the ground.For our next version, we made the two end pieces into prisms so that they had a flat side to lay on the ground. The flat side kept it stable, and we would add legs onto the bottom for extra support. The problem with this model was that the cylinders in the middle were not supported and would droop down to the ground.In our next model, we made each segment of the body a prism. We lengthened the arms that connected the segments and added curves into the side of each prism to guide the movement and add support.

Process

Ariana DeFranc

Centipede Process Post

Sam Tull

Imagine that you have just been wounded, and have no materials or ways to mend it. This can be very dangerous, which is why we invented something to bring it to you at a moment's notice. The Centipede is an all-terrain vehicle designed to carry supplies and bring them to those in need. It is broken into multiple segments to be able to bend and adapt to turns and hills in the enviroment. Each foot makes contact with the ground right after the one before it to keep the robot stable. The Centipede uses an extremely simple design, and each segment is just holding 2 gears, one attached to the motor, and one attached to the axel. The joint holding it together is 2 hinges slotted into each other to keep the segments limber and able to move about. We first built everything in cardboard, but it wasn't holding together, and obviously wasn't permanent enough, so we switched to wood and 3d printed legs. Originally we were going to build a Snail instead of a Centipede that would lay cement when placed on a brick wall, but just seemed a little tacky. Next, we went on to build an actual Centipede, which was far too heavy each segment was too big, and wouldn't hold together. We eventually made the segments smaller with no walls, which put each segment at about 4 ounces. We still weren't able to get the Centipede walking in the end, just because we didn't have motors that were strong enough to lift the entire thing, and fit inside the segments. 

Project Summary

Evelyn Baranski

This is a studio on Bionspired Robotics. The studio examines the efficient minimal structures of insects and in particular the architecture of their motor system and their patterns of movement. After going through a series of explorations involving the study of linkages and motion, we produced a mechanical design emulating the movement patterns of the legs of mantis, along with proportional body size and legs. Mantises are very unique insects and when building our project we payed a lot of attention to details of the insect to successfully replicate the walking pattern. Our robot consists wooden linkages, wooden gears, and programmed servo motors. The motors are connected to gears which are attached the linkages. When the motors and gears rotate, the mantis legs linkages move.

When working on our project, we faced challenges because of the complicated anatomy of the praying mantis. One challenge we encountered was assembling the linkages in the correct fashion. We also had difficulty finding the right proportions for the linkages to insure they legs would be moving in the correct fashion.

Throughout our project, we had a few different iterations. We started our development with a small model made out of cardboard and later worked with the linkages to make the mantis legs move. Our initial iteration was a simple stationary mantis. This mantis was off proportion and unrealistic to a real life mantis. From there we had a lot to improve, like making our project mobile. Our second model was created out wood. This model was more proportional, had movement in its joints, and was larger. We also had added cardboard restrictors which helped keep certain joints from moving in the wrong direction. After these two models, we focused primarily on linkages for the legs and finding the correct proportions. For our final product, we did not end up with a mantis body because we were focused on replicating the mantis walk. I am still satisfied with the results because the walk of the praying mantis is extremely intricate and complicated.

Process of Mantis

Evelyn Baranski

Short presentation

David Moskowitz

Our project demonstrates the movement of an insect. We chose the ant as our insect and we worked to achieve the movement using different materials. We used servos to control the movement of each leg and powered it through a battery. We coded an ardunio to move in a specific pattern which would make the insect go forward. The biggest issue we faced was coding the arduino to make the legs go horizontal and vertical at the same time while making the project move. 

Project Summary

Emmett Wickham-Decter

The problem we faced was that we needed to examine the efficient minimal structures of insects and in particular the architecture of their motor systems and their patterns of movement. The insect we attempted to replicate was a grasshopper. We did this by first going through a series of design explorations involving the study of linkages and motion. We then, in a minimal scale, designed a mechanical system that mimics the jumping motion of a grasshopper. We used a Servo and leaf springs to make it jump through compression and release of the springs connected to the legs. The legs were connected to a box that held the Servo and represented the body of the grasshopper. 

Our project was to mimic the motion and architecture of an insect or bug. We did this by creating a grasshopper that could jump like the actual insect. To make our grasshopper jump, we compressed leaf spring and hooked it into a notch in the body of the grasshopper to keep it from moving. Inside the box is a Servo that moves the legs back and forth. When the Servo moves the legs forward, they detach from the notch and the structure jumps. Throughout our project, our first idea remained relatively the same throughout. At first, we thought that we would just use springs to make it jump, but as we moved on we realized that we needed to use a Servo to release the spring. We also added lots of modifications for the box, including a place to hold the Servo. One challenge we faces was the locking mechanism for the legs, but we overcame that by adding a notch.

 

For our first iteration we mainly focused on the legs. We used Rhino to comstruct a three jointed leg with small wooden stoppers to keep it from over extending. We then started with the idea of a single axle that would connect the legs to make the motion fluid.

With our second design we added a platform to hold the servo and created an axle from piano wire. We cut a half circle to allow the legs to extend as the servo pushed them. We ran into complications with the fact that the two sides of the axle didnt move at the same time. We then used rhino to design the box to work better with the servo.

For our third iteration we 3-D printed a piece to keep the axle straight inside the box. We also had trouble with the servo bouncing around so we made a cardboard holder to keep it from moving around. We fixed the legs by adding new holes for the leaf spring holder.

Presentation

Emmett Wickham-Decter

Grasshopper jumping

Tom Carey