A breif breif

Luke Gunter

In this project, my team explored the use of storytelling through a video game design. We created a game the game on a 2d platformer in an open world with a changing environment. The platforming and 2d factor were arbitrary to our exploration, but we found the open world characteristics allowed us to explore how we can tell a rich story through player interaction. One example of this ability was the ways in which characters were able to explore and unlock new areas based on actions they took in the open world. As the user explores the different sections of the world,  they collect crystals, which change the textures of some areas, and unlock other new areas for the player.