Quick! Jump! Final Presentation

Quick! Jump! Final Presentation

Cindy Huixiu Luo and Ryan Huang

The first picture is our intention or summary of the game. The second is our precedent (inspiration), Fez, a video game. In Fez, you have to get the character through the obstacle course and reach the end. Every time your character get  into a new angle, you have to spin the tower so that you can see your character. The next three pictures are our paper prototype. We created an obstacle course on paper and tested it out. We used paper assets and paper phone screens. The next few photos are our assets. We created these characters using MagicaVoxel, a pixel-themed model designer. The last picture is our finished game.